Author Topic: Myodus' guide to drakefire chasm  (Read 556 times)

Myodus

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Myodus' guide to drakefire chasm
« on: February 18, 2013, 05:20:42 am »
>>> Warning: Spoilers! <<<
Introduction
Hello everybody.
I decided to write a guide for the game 'drakefire chasm' and do a video.

Game can be found here: http://dowhilecompiling.blogspot.be/p/drakefire-chasm.html
Videos can be found here:


The guide
Enemies
Use this table to refer to when trying to figure out the monster or corpse type.
cunning (will) agile (str) tough (sta)
earth gnomegiant ratcave bear
druidmonkdeathknight
rogueshamanpaladin
warlockhunterbarbarian
mageroguewarrior
Abilities
All the abilities in the game, and what they do.
  • Str abilities are effective against cunning enemies
  • Sta abilities are effective against agile enemies
  • Will abilities are effective against tough enemies
StrStaWill
Rake, Passive, Upgrades the melee bump attack, increasing its damage and attack speed by (str*5) %. Effective against cunning enemies.Breath, Short cooldown,
* line, Breathes [type] in a focused line. Range: (age), damage: (sta*20). Effective against agile enemies.
* cone, Breathes [type] in a frontal cone. Cone range: (age/2), damage: (sta*10), effective against agile enemies.
* ball, Spits a ball of [type] that explodes at target location. Range: (2+age), ball radius: (2+age/2), damage: (sta*7.5). Effective against agile enemies.
Dragon-specific power
Bite, Short cooldown, A powerful melee attack. If killed, the target is eaten, healing you for (25+str) % of your maximum health. Damage: (str*20). Effective against cunning enemies.Deep Breath, Passive, Adds +2  to the range of breath. Increases the damage of breath by (sta*2).Magic resistance, Passive, You ignore (will*Age/3) damage from each non-physical attack.
Devour, Passive, Bite does extra (sta*20) [type] damage. Makes bite more effective against agile enemies.Hardened Scales, Passive, You ignore (sta*age/3) damage from each physical attack.Frightful presence, Passive, Weakens the abilities of visible anemies by (will*2) %.
Trample, Medium cooldown, You charge in a straight line and crush adjacent enemies when you stop, stunning them for 1 turn. Range: (2+age/3), damage: (str*20). Effective against cunning enemies.Gem-Encrusted Hide, Passive, Magical gems stuck between your scales increase your strength and will by (sta/4).Dragon-specific power
Draconic Fury, Passive, Your strength-based attacks gave  a (str*2)% chance to do double damage.Indomitable, Passive, You gain (age*sta*2) bonus to health. (Current max health without indomitable: (Age*sta*10). (editors note: This is the same as saying +20% health)Arcane might, Passive, Your will-based attacks have a (will*2) chance to do double damage.
Wing Buffet, Long cooldown, Damages enemies and pushed them back, stunning them for 1 turn. Radius: (str/3), damage: (str*20). Effective against cunning enemies.Dragon-specific powerDragon-specific power

The dragons
Here you can find all the dragon-specific abilities.
Will, tier 1Will tier 4Will tier 6Sta tier 6
Red dragonFirebolt, Short cooldown, Shoots an arrow of flame at the target. Range: (age), damage: (will*15) effective against tough enemies.Flamestrike, medium cooldown, A column of fire strikes the target location and does splash damage. Range: (age), radius: (will/5), damage: (will*20), splash: damage / (1+distance from origin). Effective against tough enemies.Blast wave, Long cooldown, Damages enemies around you. Radius: (will/3), damage: (will*20). Effective against tough enemies.Inferno, Long cooldown, damages each enemy in sight. Damage: (sta*20). Effective against agile enemies.
Green dragonBlightbolt, Short cooldown, Shoots a bolt of poison at the target. Range: (age), damage: (will*20). Effective against all enemies.Stinking cloud, medium cooldown, Summons a poisonous cloud that damages enemies within each turn. Range: (age), radius: (will/5), damage: (will*2), duration: 10 turns.Toxin burst, Long cooldown, Shoots a toxic bolt at the target. If killed, the target explodes damaging other enemies around. Range: (age), damage: (will*20), burst damage: (will*4 %) of the target's max health, radius: (will/3). Effective against tough (bolt) and agile (burst) enemies.Noxious Vapors, Long cooldown, Fills the level with poisonous gas that weakens your enemies, causing them to take (Sta * 2) more damage from all sources. Duration: 20 turns.
Blue dragonBlink, Short cooldown, Teleports you to target visible location. Range: (3+will/5).Chain lightning, Medium cooldown, Shoots a bolt of lightning at the target, jumping up to (age/3) additional targets, range: (age), damage: (will*10), damage increased after each jump by (will*5) % of the original damage. Effective against tough enemies. Thunderclap, Long cooldown, Damages each enemy in sight and stuns them for (will/5) turns. Damage: (will*10). Effective against tough enemies.Tempest, Long cooldown, Lightning strikes each enemy within (sta/3) each turn. Damage: (sta*4), duration: 5 turns. Effective against agile enemies.
Black dragonAcid Splash, Short cooldown, Throws a glob of acid that blinds the target for 2 turns. Range: (age), damage: (will*10). Effective against tough enemies.Acid fog, Medium cooldown, Summons a corrosive cloud that damages and blinds enemies within. Range: (age), radius: (will/5), damage: (will*2), duration: 10 turns. Effective against tough enemies.Horrid wilting, Long cooldown, Snuffs the life out of enemies in the arget area. Range: (age), radius: (will/4), damage: (will*20*(150%-enemy health%)). Effective against tough enemies.Corruption, Long cooldown, Corrupts the level for a short duration, damaging enemies each turn. Damage: (sta). Duration: 10 turns. Effective against all enemies.
White dragonIce shard, Short cooldown, Shoots a shard of ice that breaks on contact and does splash damage to adjacent enemies. Range: (age), Damage: (will*10), splash: (will*5). Effective against tough enemies.Frost nova, Medium cooldown, Damages enemies around you and freezes the ground. Radius: (will/3), damage: (will*15). Effective against tough enemies.Hailstorm, Long cooldown, Bombards your surroundings with hails. Radius: (will/4), damage: (wil*2), duration: 10 turns. Effective against tough enemies.Whiteout, Long cooldown, Damages each enemy in sight and blinds them for 3 turns. Damage: (sta*20). Effective against agile enemies.
« Last Edit: February 18, 2013, 07:11:47 am by Myodus »

Amnekian

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Re: Myodus' guide to drakefire chasm
« Reply #1 on: February 19, 2013, 01:49:39 pm »
As someone who very rarely plays roguelikes spoiler-free/advice-free I really, really enjoy this topic.

And I need to take some presentation lessons from you. It's a very pretty guide!

getter77

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Re: Myodus' guide to drakefire chasm
« Reply #2 on: February 19, 2013, 10:18:51 pm »
This is very impressive work.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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