When Resident Evil 6 for the PC was first released for both Steam and retail, on the 22nd Mar 2013, many eager gamers, fans and modders were looking forward to play and also mod the game. Back then, there wasn't any 3D modelling software that could import and export the model format which Capcom uses, ie the .mod file. Before Maliwei came up with a script that made it possible to import the mod mesh into 3dsmax and export it back to .mod, a nude mod was already possible, but with bugs in game play, as well as in the cutscenes. Sherry's monitor vest was the bug, modders couldn't fix the vest that was showing in the cutscenes, and at certain distant ingame, the vest pops in and out at random. I too was looking into making a nude mod and was pleased to learn that the model wasn't any much different from the .mod used in Resident Evil 5. So I spent time and work on Sherry's monitor outfit and successfully came up with the first working nude mod for Sherry, which shows her correctly nude in gameplay as well as in all cutscenes throughout the whole of her story campaign. And that was Sherry ver 1.0. I then made it for Helena and Ada using Sherry's nude model. What others could not fix I managed to, which I fixed the bug and that made it possible so the vest would not appear in game at random angles and distant, and I also fixed the cutscenes which enable Sherry to appear nude throughout as well. (see below for pics of Sherry ver 1.0)
Of course there were haters that criticise that Sherry's body was ugly and her breasts were small and so on. Well these are the imbeciles that don't appreciate how a mod is made. of course modders strive to give the best, but the model was developed by Capcom not the modders, so why judge over what the modder himself shared over what was given him to work on. It's a modification or a derivation of the original.
After successfully making a nude mod for all the 3 girls, I shared 'em on the wanna-be GVZ site. Eventually, mod thieves found them and host it on their torrent sites, virus infected webpage, click farming sites and public file servers to make money or pretended to be the author of my mods. You could try and ask these mod thieves questions on how to fix this and that, and I can tell you they know jack-shit 'bout how and what to answer you.
Moving on, it was Maliwei who first successfully made a nude model for Ada and Helena using his imported nude model, not the model body by Capcom. His model body is by far the best model mesh for the Resident Evil series. Unfortunately, Maliwei only managed to do the nude body for Helena and Ada. He left out Sherry. I expanded the possibility, using his Ada's nude body model and put it in for Sherry's campaign, giving you the first Sherry nude mod ver 3.0. I then also made a slender version nude mod for Helena using Ada's nude body as well. I will cover this about Helena's nude mod in detail in my next update.
However it's not a perfect mod as the nude body wasn't meant for Sherry. Due to the height difference of the 2 girls, Sherry was much shorter build, so there is an undesirable joint on Sherry's neck to the body, but fortunately that bug wasn't too obvious while ingame and in cutscenes. This is Sherry Full nude mod ver 3.0. What's not fixed in version 3? The cutscene in the locker room while Sherry removed her vest and puts on her Asia outfit. If you have my other mod, Torium Deas, you would know that I had already fixed that cutscene. I plan on making a Sherry full nude ver 4.0, and this will include the fix for the locker room cutscene which I had already packed in my Torium Deas mod. Torium Deas (Nude Goddesses), is another mod I made that featured all 3 girls nude in one mod, including Carla and Deborah.