Title: | Implementing Ray Tracing on GPU |
Project Type: | Diploma Thesis, University of Applied Sciences Basel, Switzerland |
Student: | Martin Christen, christen@clockworkcoders.com |
Professor: | Marcus Hudritsch |
Supervisor: | Wolfgang Engel |
Duration: | October 18th, 2004 - January 19th, 2005 |
Ray_Tracing_on_GPU (PDF)
GPU Based Ray Tracer: GLSL/HLSL Implementation (addendum to the PDF)
[Part 1][Part 2][Part 3][Part 4][Part 5]
Implementation-Journal Ray Tracing on GPU
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Downloads
Screenshots
Current DevelopmentThis is an open source project - a lot more features will be in next release. For example current (developer) build adds support for multiple lights, enhanced materials, refraction and much more.
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Last update: February 3, 2005 10:51 PM MET