Ray Tracing on GPU


Title: Implementing Ray Tracing on GPU
Project Type: Diploma Thesis, University of Applied Sciences Basel, Switzerland
Student: Martin Christen, christen@clockworkcoders.com
Professor: Marcus Hudritsch
Supervisor: Wolfgang Engel
Duration: October 18th, 2004 - January 19th, 2005

Implementing a GPU based Ray Tracer [in OpenGL / Direct3D]

Ray_Tracing_on_GPU (PDF)

GPU Based Ray Tracer: GLSL/HLSL Implementation
(addendum to the PDF)
[Part 1][Part 2][Part 3][Part 4][Part 5]

Implementation-Journal Ray Tracing on GPU







Downloads

Warning!! Right now, the ray tracer only runs on NVidia GeForce 6 based cards!!
Recommended Driver: 66.93, other drivers - including newer beta drivers - may not work properly!


Sourceforge Project Page: http://www.sourceforge.net/projects/gpurt
Source and Binary Downloads: Source Forge Download Page

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For bug reports and feature requests, please use Sourceforge tracker.

 


Screenshots



Current Development

This is an open source project - a lot more features will be in next release. For example current (developer) build adds support for multiple lights, enhanced materials, refraction and much more.


Screenshots: current developer version

 


Last update: February 3, 2005 10:51 PM MET