Registration Rules (Challenge Series)
- This registration will be closed on July 27th Saturday 2359 hrs. UTC+8 (1559 hrs. UTC) Late submissions will not be entertained.
- Teams are chosen by system according to last modified date on a first come first serve basis. Teams who wish to be seeded should complete their registration early.
- A Maximum of 60 teams can be seeded in this tournament.
- Once 64 teams are seeded in the tournament, the registration will auto close before the registration deadline above.
- Team representative: must be appointed by every teams captain, this person conducts all communication and organisation with Wargaming or its partner (the person may be a team manager or any member of the team including the captain)
- Only teams with a minimum number of 7 participants and a maximum of 11 participants will be selected.
- Each team may recruit 4 reserve players and must be added to your team roster total to a maximum of 11 players per team.
- Team members are locked from the start of the season and cannot be changed until the next season
- Team names are locked from the start of the season and cannot be changed until the next season.
- Teams cannot use the names of existing clans or teams without the clan leader’s permission
- All Teams names must be in the language English
- Team and player names must not violate the wargaming.net naming rules; any team violating these rules will be disqualified.
- Wargaming staff and affiliates are prohibited from playing in any part of the Wargaming.net league.
- To participate in the grand final you must be over the age of 18 (or 13-18 with written permission from a parent or guardian)
- Due to Finals will be held in on-ground event, it is a must for all participants to have their travelling documents ready by 16th August 2013. All submitted passports must has a validity of minimum 6 months from its expiry date.
- Infringement of any of the above rules will result in immediate disqualification.
Tournament Rules (Challenge Series)
Tier Limits
- A team must use 7 tanks to access 42 available tier points. A team with less than 7 tanks decreases their available tier points by 1 for every missing vehicle.
- Tier VIII vehicle limit – No other restrictions to vehicles
- The table below depicts tier limitation for this tournament.
Vehicle Type | Tier Limit |
Heavy tanks |
|
VIII |
Medium tanks |
|
VIII |
Light tanks |
|
VIII |
Tank destroyers |
|
VIII |
Self-propelled guns |
|
VIII |
Victory Conditions
- The team who is first to secure 3 wins in matches by destroying all enemy’s vehicles or capturing the enemy’s base will move on to the next round. The losing team will be eliminated from the tournament bracket. (Best of 5)
- Teams who do not secure 3 winning matches in a round will result in both teams in that match being disqualified for passive and not moving onto the next round
- Each battle will last 10 minutes max with a 2 minutes break between battles.
Battle Rules
- A team must have at least the minimum number of team members of 7 members required for each tournament. Each team may include 4 reserves.
- Teams may deploy no more than 7 members in each match.
- Players may be substituted freely between battles within a round, but must be on the roster.
- If there is discovery of the use of a ringer or faker in the place of another player, the team will be disqualified from the tournament.
- Teams must be ready for a match 30 min before the designated start time, if by the end of this time the team is not ready or full then they must play with the number of players they have or forfeit the game.
- Casters must be allowed into games and match timings might change for live streaming but it will be defined well in advance by the regions league provider or Wargaming.
- There are no restrictions placed on equipment, consumables or ammo aside from the specific tier/tank limits for the tournament.
- Starting spawn points for all games will be automatically allocated by the system for Challenge Series
- Any player found to be cheating will be immediately kicked from the league, and will receive additional sanctions.
- Teams cannot reschedule battles; the following are the few exceptions:
- Severe real live issues
- Unexpected server downtime or maintenance
- Wargaming partners technical difficulties
- In case of any disputes, the ruling of an admin is final.
Game Settings
- Standard game mode
- Map pool: Ensk, Himmelsdorf, Ruinberg, Steppes, Prokhorovka & Lakeville
- Add-ons, skins and mods are discouraged (At offline events none will be allowed so it is advisable to learn to play without them)
Schedule (Challenge Series)
- Only the top 4 teams out of the total number of 64 teams will be promoted and advance to Regular Series.
- Every week, Challenge series will begin at 11:00 UTC +8 (03:00 UTC) on every Sunday and end at the round of Ro4 teams when the top 4 teams have qualified.
- We suggest that players be online 30 minutes before the start of the rounds
- Round 1 (Round of 64 teams), Random from Map Pool: 28th Sunday, 11:00 UTC +8 (03:00 UTC)
- Round 2 (Round of 32 teams), Random from Map Pool: 28th Sunday, 13:00 UTC +8 (05:00 UTC)
- Round 3 (Round of 16 teams), Random from Map Pool: 28th Sunday, 15:00 UTC +8 (07:00 UTC)
- Round 4 (Round of 8 teams), Random from Map Pool: 28th Sunday, 17:00 UTC +8 (09:00 UTC)
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Team Captains of the qualified 4 teams are to PM yamanetw on the forums with the following details by 28th July, Sunday 20:00 UTC+8 (12:00 UTC):
- Cell Phone number
- Skype contact
- e-mail address
- Team logo at least 600x600 pixels in PNG format
Protests
All protests must be sent to esport-sea@wargaming.net within 24 hours of the issues occurrence (any protests outside the officially designated channels will not be acknowledged)
All information presented are subject to changes without prior notice at the discretion of Wargaming SEA