In The Groove X The Legend of Zelda: The Minish Cap, known as Zelda no Densetsu: Fushigi no Bōshi (ゼルダの伝説 ふしぎのぼうし Zeruda no Densetsu: Fushigi no Bōshi , lit. The Legend of Zelda: The Mysterious Cap) in Japan, is the In The Groove X series of Music video games, developed by Capcom, with Nintendo overseeing the development process. The arcade version of ITG X was revealed by Nintendo on September 2004 The Minish Cap was the only original Zelda game released for the Game Boy Advance.
The Minish Cap is the third Zelda game that involves the legend of the Four Sword, expanding on the story of Four Swords and Four Swords Adventures. A magical, talking cap named Ezlo can shrink Link to the size of the Picori, a thumb-sized race that live in Hyrule. The game retains some common themes of previous Zelda installments, such as the presence of Gorons,[2] while introducing Kinstones and other new gameplay features with game shared songlist Kirby & the amazing mirror
The plot of The Minish Cap revolves around the backstory of Vaati and the birth of the Four Sword, which were important elements of Four Swords and Four Swords Adventures.[6] The Picori, also called Minish, are a race of tiny creatures that bestowed a young boy with a green garment, a sword, and a shining golden light many years before the game is set.[7] There are three types of Minish: Town, Forest, and Mountain.[8]
The quest begins when Link is chosen by the king of Hyrule to seek the help of the Picori after Vaati had petrified Princess Zelda. Link was chosen because only children can see the Picori.[9][10] On the voyage he rescues Ezlo, a strange being resembling a green cap with a bird-like head, who joins him and can make Link shrink to the size of the Minish. Although it is not revealed at first, he and Vaati were once Minish (Picori)—Ezlo a renowned sage and craftsman and Vaati his apprentice. Vaati became corrupted by the madness and hatred of men and took a magic hat Ezlo had made for the humans in Hyrule.[11][12] The hat grants any wish made by the bearer, and Vaati wished to become a powerful sorcerer. He then turned his old master, who had tried to stop him, into a hat. With the help of Ezlo, Link retrieves the four elemental artifacts and uses them to restore the Picori Blade to the Four Sword,[13] capable of defeating Vaati.[14]
After Link restores the Four Sword, Vaati turns Hyrule Castle into Dark Hyrule Castle—the final dungeon in the game. Link fights Vaati just before he can drain Zelda of all her Light Force. Link defeats Vaati after engaging in a fight that consists of Vaati changing forms. When Link and Zelda flee from the collapsing castle, they meet Vaati as he again changes form for the final battle of the game. After the battle, Ezlo returns to his original form.[15] He finds the cap of wishes he created and gives it to Zelda, granting her a wish. The cursed people are cured and the castle is turned back to normal. The hat overflows with the power of life and disappears. Ezlo gives Link a new hat and tells him that he enjoyed traveling with him, then leaves just as the door to the Minish world closes
Freatues
-New EXTRA Mode base as Course You Play One Song with 3 Stages
-Multi EXTRA StageNormal Extra/Four Sword Miniish Cap/VS Vaati
-New Options Called Mini
-New Display BPM Show on Gameplay smilar to DDR XXmix
Gameplay
Main article: Gameplay of Dance Dance Revolution
Kinstones
Kinstones are special artifacts which Link can find throughout his quest. Kinstone pieces are fragments of a medallion that are found throughout the course of the game. If the player can find a character or object with a Kinstone piece (indicated by a thought bubble above their heads), the player can try to fuse their Kinstone piece with one of their own to make a match. If a successful fusion is made, something will occur somewhere within the game's world, including the placement of treasure chests, access to secret areas and certain events which occur among certain characters. Whilst many Kinstone fusions are optional, some fusions, such as those which use Golden Kinstones, are necessary to advance the story
Figurines
After Capcom and its scenario writing subsidiary Flagship had finished developing Oracle of Seasons and Oracle of Ages for the Game Boy Color, they began work on a new Zelda game for the Game Boy Advance. Work on the title was suspended to allow the teams to focus on Four Swords, but in February 2003 Shigeru Miyamoto and Eiji Aonuma announced that development of what would later be called The Minish Cap was "well underway". Nintendo launched a Minish Cap website in September 2004, showing concepts of Link's shrinking ability. The game had a cartoonish art style similar to The Wind Waker, as it has a fairy tale setting similar to said game, within "the world of tiny fairies, a universal fairytale story"Extra Stage
If, on the final stage, a player gets the grade of AA or better on any step routine, the game gives the message "Try Extra Stage." The song wheel on the Extra Stage is locked to PARANOiA -Respect-,
Encore Extra Stage
If the player scores a grade of AA or better, then they are forced to play "One More Extra Stage." This time, the Song Wheel is locked on MAXIMIZER The player is forced to play its Challengge steps in a Reverse Scroll modifier, a Dark Modifier (Step line disappears) and a x3 Speed modifier. On One More Extra Stage, it is in sudden-death mode, which means just one step that is not scored "Perfect" or "Great" or one freeze that is scored "NG" ends the game.
Four Sword Miniish Cap
For Four Sword Miniish Cap, each song have their own requirements to accessBoss floder after clear first boss in Miniish Cap Master Mode
When playing Final Stage (No Recovery dance meter) still used.
Follow song requirements
X5 -Chaos Arena-
Jack In The Vox The Minish Cap
PARANOiA Insanity
dEKA
ZIII
When the player subsequently earn all five boss, the player immediately access the VS Vaati on EXTRA STAGE Floder, on Expert. The player is forced to play the song, which means the player cannot change options.
Music
Link to view
Download Pack
EXTRA Song Download