Play: Days of Monsters

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Days of Monsters

Current Achievements (See all achievements for all games)

Mecha-Zero
Badge earned
Badge Of The Day
Mecha-Zero Badge ( medium ~ 15 points )
Game Completed – If you beat the game before badges were added, just complete the last level again to be awarded the badge. [Best so far: ]
What Now?
Badge earned
Badge Of The Day
What Now? Badge ( hard ~ 30 points )
23 Gold Medals Earned [Best so far: ]
Monster Mash
Badge earned
Badge Of The Day
Monster Mash Badge ( easy ~ 5 points )
5,000 Humans Smashed [Best so far: ]
Rating:

3.9 0 5 (29447 ratings)

Click star to add your rating.

Published:

2011-06-20

Game Plays:

Description

There are days of joy, days of sorrow… and Days of Monsters!

As every evil genius knows, there’s no better way to conquer the world than breeding giant monsters.
Customize your own monster, send it to destroy and loot a city.
Buy upgrades to fight back the military resistance and to ensure a total devastation.

Instructions

Aim with your mouse and use Q, W, E, R, T, Y keys for special actions (you can also use 1, 2, 3, 4, 5, 6 keys for actions).
Spacebar to flip.
Collect skulls to charge your monster’s energy.

Best (see all)
avatar for Samsquantsh
Samsquantsh

Jan. 09, 2013

Under rating threshold (show) I've never seen a flash game on Kong - in I dont know how many years - that has a memory leak, but this game very definitely does. Each level you play adds on to the memory usage of the Flash plugin by 5megs or so, and after like 20 levels it really starts to show which is why everyones becoming so laggy. Dev should definitely check this out cause this is a really great concept and a just plain cool creative idea for a game, but theres def issues here somewhere that need checked out.

+ - !

(172)

avatar for Tukkun
Tukkun

Jan. 09, 2013

Under rating threshold (show) "He read the tutorial! We are doomed!" So much win.

+ - !

(134)

Developer response from MostroGames

:)

avatar for Vizuna
Vizuna

Jun. 24, 2011

Under rating threshold (show) Whew just got the hard badge. Here's some tips. For the collecting skulls missions, equip high health low strength parts. You don't want to kill the buildings too fast because they produce humans and you want to last longer so that you can collect more skulls. For those missions that require you to destroy everything, get Cyclops Eye (for anti air) and Caterpillar tracks (for fast movement). Also get power paws to destroy stuff faster. For mecha missions, get chicken wings for tornado or cyborg head for incinerator. Don't expect to outrun the mechas. For the very last mission, get polished horns for ram charge and spam power all you've got. Drive the mecha to a corner and use ram charge so you hit him twice with the rebound. Hope this will help.

+ - !

(1938)

avatar for stedmc
stedmc

Jun. 25, 2011

Under rating threshold (show) Nice game but a few annoying details. You should be able to see the stats of the individual items in the workshop area and a few other stats for speed of movement etc. would be nice. The next level button is pointless without being able to see the info for the next level and the transition screens back and forth are too long and get annoying very fast. A progress bar for the medals would be pretty useful as well as the destructometer. Apart from that, pretty good.

+ - !

(1773)

avatar for abaileyatd
abaileyatd

Jun. 21, 2011

Under rating threshold (show) The only suggestion I have is to have the research lab show which items you have equipped somehow, and also maybe to show what the impact on your stats is when you hover over parts you can buy (like for example if its +5, but I currently have a +20 thing equipped, show that it will be -15 to that stat)

+ - !

(2018)

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