A (?) denotes version's info here is guess-work, possibly
incorrect. Known bugs in the latest stable version are listed
.
Version |
Date of Addition |
Additions Summary |
1.4.6 |
December 20, 2012 |
1.4.6
New blocks & items
Gameplay
- Improved some enchantments
- Improved drops
- 3D rendering for dropped items.[3]
- When pressing
CTRL+Q, the player drops a full stack instead of one
item.
- Items now show their enchantments when dropped on the ground
and in items frames, only in fancy graphics mode.
- Improved the block placement on chests, crafting tables,
furnaces, beacons, anvils, enchantment tables, brewing stands,
etc.
- When sneaking,
the player can place blocks and items on it.
- New notice features
- Added tool highlight when switching items in the hotbar
- To disable it, open options.txt and change heldItemTooltips to
false.
- Added a notice/warning for users still playing on PowerPCs or
Java 5 (Java 1.5)
- New option
- Added an option to toggle touchscreen in-game.
NBT code
- The blast radius of fireballs a specific Ghast shoots can be customized with an
editor.[5]
|
1.4.5 |
November 20, 2012 |
1.4.5
- Mostly a client-side update, thus staying at protocol version
49 (1.4.4)
- No server update is necessary.
|
1.4.4 |
November 14, 2012 |
1.4.4
(Includes
1.4.3)
- Creepers now drop music disc "11"
- The missing music disc “where are we now” is now available, but
called “wait”
- Over 120 bugs and glitches fixed
- Baby mobs are spawnable by right-clicking a mob with a
corresponding mob egg
- Added /enchant command to give specific enchants
- Squids now die on land after a few seconds
- When in creative, flying through cobwebs does not slow you
down, but walking through them in creative will.
|
1.4.2 (Pretty Scary Update) |
October 25, 2012 |
- For information on the update, see Pretty
Scary Update.
1.4.2
- Improved server list
- Server IPs can now be hidden individually when editing or
adding a server
- Server version is now displayed left of the connection
bars
- Server ping tooltip now shows if the server and client have
mismatching protocol versions
- Mismatching servers can't be joined
- Improved settings menu
- Renamed Chat Settings to Multiplayer
Settings
- Added an option for cape-owners to hide their capes
in-game
- Added Fullscreen and VSync toggles
- Though this is not in the settings menu, you may go into the
options.txt in %appdata% and toggle advancedToolTips. This
shows you the item IDs of everything and the durability of tools
and armor.
- Improved F3 mode
- The piechart is now shown when using shift+F3
instead of vice versa
- Added the cardinal direction and the degree value to the
f value indicating the direction the player is facing
- Now shows which chunk and where in that chunk the player is in
on X and Z values
- Pressing
P while holding
F3 will toggle the auto-pause when the Minecraft window loses
focus
- Pressing
H while holding
F3 will toggle detailed item descriptions, which additionally
show item id, damage value, color code, tool/armor/weapon damage
and map zoom level and scale on the tooltip
- Updated language files
Gameplay
- Improved Multiplayer
- Spawn protection now is
disabled if there's nothing in ops.txt
- Spawn protection radius can now be changed in the
server.properties file
- Improved Creative inventory
- Items can now be cloned by using Pick Block on them - An
item stack with the highest amount of items possible in it will be
created
- Items can now be shift-clicked around on the survival inventory
screen
- Improved General inventory
- Pressing the 1-9 hotkeys while hovering over an item will
exchange that item with the one from the corresponding hotbar
slot
- Status effects now cause the inventory window to be off-center
regardless of screen aspect ratio
- Added & improved a few commands
- Added
/difficulty command to change
difficulty[10]
/difficulty 0 = peaceful
/difficulty 1 = easy
/difficulty 2 = normal
/difficulty 3 = hard
- Added
/spawnpoint to change your own or other
players' spawnpoint to where you are standing or to specified
coordinates
/spawnpoint <player> <x> <y>
<z>
- Added
/w , an alias for /tell
- Added
/weather to change the current weather and optionally set the
duration for the new weather
/weather [clear | rain | thunder]
<time>
- Added
/gamerule <gamerule>
<true/false> to look up and change gamerules regarding
Command
Block output
/gamerule doFireTick - Whether fire should
spread
/gamerule doMobLoot - Whether mobs should drop
items
/gamerule doMobSpawning - Whether mobs should
naturally spawn
/gamerule doTileDrops - Whether blocks should have
drops (does not work for paintings)
/gamerule keepInventory - Whether the player
should keep items in their inventory if they die.
/gamerule mobGriefing - Whether creepers, endermen
and withers should be
able to change blocks.
- Added
/clear to clear a specified player's entire
inventory or remove only one block/item from it
- Changed
/xp so it can be used to give and take
entire experience levels by appending "L" to the number
- Changed
/tp to work with relative coordinates
- Added command target selectors[11][12][13]
- Available selectors:
@p - Closest player
@a - All players
@r - Random player
- Can have arguments specified in
[] using the
syntax x=0 , where x is the argument
- Available arguments:
x,y,z - Coordinates
r - Range
m - Gamemode
l - Minumum experience level
lm - Maximum experience level
rm - Minimum range
- Special argument only usable with
@a :
c - the maximum count of players to return.
Numbers below 0 will make it return the last x amount of
entries
- Updated the sound engine
- Added sounds for placing Wood-, Stone-,
Plant-,
Sand- and Gravel-like blocks
- Added sounds for walking on Sand, Gravel,
Soulsand, Grass and Stone
- Added sounds for zombies, skeletons, cows,
pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the
ender dragon, bats and the anvil.
- Added sounds for curing a zombie, infecting a villager and a
remedy sound.
- Added sounds for setting things on fire and shearing sheep
- Added sounds for climbing ladders and riding minecarts
- Added a sound for levelling up which is played every 5
levels
- Added constant noise to liquids
- Improved Portals
- Mobs, items and projectiles now pass through them, preserving
momentum[14][15][16]
- Entities will pass through instantly, but at a longer
"cooldown"[17]
- Portals will allow fire burning entities like blazes to leave the Nether and
potentially burn things[18]
- Portals will teleport an entity relative to where it
entered[19][20]
- Players are now positioned correctly when going through Nether
Portals
- Nether Portals are now instant for players in Creative
mode
- Improved Adventure mode
- Blocks can now be mined with the proper tools
- Blocks can now be placed
- Improved Breeding
- You can now restore a desolate village or create a
completely new village[22]
- Added & changed many minor things
- Added Boss Names above boss health bars
- Experience is
now awarded for fishing and breeding
- Worlds can now be re-created from the world selection
screen
- Changed many items, improving item icon style to be more
consistent
- Items spawned using
/give are picked up almost
instantly now
- Doors, trapdoors, levers and buttons are no longer triggerable with the left
mouse button[23]
- Added an NBT tag for items to have lores
- Added an NBT tag for mobs to decide whether they can
despawn
- Fixed many bugs
- Fixed
/me command only working for ops
- Fixed
/tell not working correctly
- Partially cured lighting glitches
- Fixed held items being colored when wearing tinted
blocks/armor
- Fixed the second layer on skins not being placed correctly when
sneaking
- Blazes now properly
spawn in Nether Fortresses
- Fixed pets teleporting around randomly
- Fixed PvP-disabled servers still allowing players to set other
players on fire using Fire Aspect enchanted swords
- Fixed entities in minecarts becoming invisible
- Fixed mobs randomly suffocating
- Fixed stairs, slabs & fences glitching visually
sometimes
- Fixed mobs falling through blocks
- Fixed wet wolves looking way too scary
World Generation
- Made superflat worlds customizable[24][25]
- Are now made up of layers specified with block id, data value
and height
- Biome can now be changed
- All generation settings are stored in a preset, which can be
shared and re-used
- Terrain can now be decorated and structures other than villages
can spawn
- Default presets:
- Classic Flat -
2;7,2x3,2;1;village
- Tunnelers' Dream -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Water World -
2;7,5x1,5x3,5x12,90x9;1;biome_1,village
- Overworld
-
2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
- Snowy Kingdom -
2;7,59x1,3x3,2,78;12;biome_1,village
- Bottomless Pit -
2;2x4,3x3,2;1;biome_1,village
- Desert -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Redstone Ready -
2;7,3x1,52x24;2
- Preset format with example: 95;35:2;2x20;1;stronghold – 95 is
the format version, followed by a semicolon and the layer
information. Every new layer is separated by a comma and must
consist of the block id (
35 ) and can additionally have
:2 appended to specify 2 as the data
value. Before that, you can put 2x to specify that
this layer should be put 2 times. After a semicolon
follows the biome id. After another semicolon follow all structures
to be generated, including their options.
- Added Witch Huts in swamps[26]
- Silverfish
blocks now rarely generate in Extreme Hills biomes
- On average, nearly one Silverfish block is generated per
Extreme Hills chunk
- Carrots and potatoes can now be found growing in
villages [27]
Blocks & Items
- Command blocks
- Runs editable commands when triggered by redstone
- Intended for adventure maps
- Can only be edited by OPs, as long as
enable-command-block in server.properties is
enabled
- Only obtainable using
/give playername 137 [28][29]
- Can operate in silent mode where it doesn't display commands in
the chat box. [30]
- Beacons
- Intended as an endgame block
- Continuously glows and gives a selected status effect to
players within 16 blocks while beaming a beacon of light directly
upwards (as bright as glowstone)
- Activated by building a solid pyramid of
iron/gold/emerald/diamond blocks underneath and selecting an effect
- The cheapest configuration requires 9 blocks, while the best
configuration requires 164 blocks
- Has to be directly exposed to skylight to work
- Building square platforms of increasing size and the same
material per layer will activate it and increase range and status
effect selection
- Viable materials are iron, gold, diamond and emerald
blocks
- Changing selected status effects costs 1 emerald, diamond, gold
ingot or iron ingot
- Unlockable effects, with increasing amount of required layers
of blocks required:
- Speed and Haste
- Resistance and Jump Boost
- Strength
- When all 4 layers of blocks underneath are built correctly, a
second status effect can be chosen
- This second status effect is Regeneration or tier II of
the previously chosen effect
- Effects given by the Beacon will have less intrusive particles
than others on the screen, such as those of potions
- Anvils[31]
- Used for repairing and combining enchanted items as well as for
renaming any item/block for experience levels
- Tools can also be repaired using one piece of their
material
- Enchantments that are the same are upgraded by one level as
long as they are both the same level and the higher level
exists
- Conflicting enchantments will be removed and only the first one
will be kept
- Becomes damaged from using and dropping it - Damage persists in
inventory and splits up into 3 categories: Anvil, Slightly Damaged
Anvil & Very Damaged Anvil
- Can be placed in 4 orientations, but can't be moved by
pistons
- Experience level cost depends on enchantment levels &
rarities, whether the item will be renamed and whether the item has
been used with an anvil before - Maximum experience level cost is
39 levels, unless in Creative mode[32]
- For a more detailed explanation on how enchantments are
combined using the anvil, see the Anvil
mechanics page
- Is affected by gravity and does 1 heart of damage to mobs and
players it falls on per block it fell, excluding the first one -
Players killed by a falling anvil cause the death message
"Player was squashed by a falling anvil" to appear in
chat
- Certain blocks are destroyed when an anvil falls on them:
levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
- Mob Spawners
- Added a few NBT tags to change a few key spawning rules
- Range can now be changed
- Maximum amount of spawned entities within spawning range can
now be changed
- Horizontal spawning radius can now be changed
- Spawned mobs can wear and carry any items and blocks as well as
have a custom drop rate of held items
- Added an NBT tag for mobs to decide whether they can
despawn
- Added an NBT tag for mobs to decide whether they are
invincible
- Repeaters
- Can now be locked by powering their sides with another
repeater
- When locked, they show a little bedrock barrier in place of the
delay indicator torch and won't change their output signal
- Flower
Pots [33]
- Cobblestone Walls [35]
- Available in cobblestone and moss stone variants
- Behave like fences -
Connect to each other, to other blocks and to fence gates &
have a 1.5 blocks high collision box
- Have a different, higher shape in corners and when blocks are
placed on them
- Wooden logs
- Changed placement: Instead of facing the player, it will face
the surface it is placed on
- Place it on the side of a block to get a sideways log.
- Place it on the top or bottom of a block to get a topside
log.
- Stairs
- Now connect to other stairs to form corner stairs [36]
- Item
Frames [37]
- All items and blocks can be framed [38]
- Clocks, compasses and maps function -
Maps show only one marker, the frame itself [39][40][41]
- Mounted maps show markers on copies of that map
- Using pick block on it gives the framed item/block, but only
works in Creative
- Paintings
- Mob Heads [42]
- Are very rarely dropped when mobs are killed by players
- Only drop from Wither Skeletons, but also exist for creepers,
zombies, skeletons and players
- Can be put on the ground in 16 orientations and hung on
walls
- Can be worn
- Using external editors or mods player skulls can be assigned to
specific players - They then have tooltip "Player's Head"
- Add the NBT tag "SkullOwner" -> (player name) on the skull
items.
- Trapdoors
- Can now be placed on the top half of blocks [43]
- Placement works similar to that of slabs and stairs
- Buttons
- Now stays active for 0.2 seconds longer
- New crafting recipe – Only 1 stone block required
- Wooden Buttons
- Fire
- Now spreads more aggressively depending on difficulty[44]
- Saplings
- TNT
- Is now triggered by flaming arrows
- Potatoes
- Can be planted on hydrated soil and drop 1-4 potatoes when
fully grown
- Can be grown instantly using bonemeal
- Can be Smelted to receive a baked potato
- Rarely drop poisoned potatoes
- Potatoes give 0.5 hunger points, poisoned potatoes give 1
hunger point and have a chance to poison you, baked potatoes give 3
hunger points
- Carrots
- Can be planted on hydrated soil and drop 2-4 carrots when fully
grown
- Can be grown instantly using bonemeal
- Can be crafted surrounded with 8 gold nuggets to get a
golden
carrot
- Carrots give 2 hunger points, golden carrots give 3 hunger
points
- Carrot on a Stick
- Used to control pigs
- When held, it dictates the direction pigs players are riding
will head in
- Nearby pigs flock towards players holding it
- Slowly loses durability when riding pigs
- Pigs start slow but end up going about 5 blocks per
second[45]
- Can be right-clicked to give the pig a short speed boost - This
takes up a chunk of the durability
- The pigs ‘eat’ the carrot eventually, leaving the player a
fishing rod and will require another carrot to continue riding.
[46][47]
- To craft, the carrot must be placed at a diagonal below the
fishing rod[48]
- Pumpkin
Pie [49]
- Restores 4 hunger points
- The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
- Nether
Star
- Drops from Withers
- Used to craft the Beacon
- Glows like an enchanted item
- Night Vision Potion
- Brewed by adding a Golden Carrot to an Awkward Potion
- Invisibility Potion [50]
- Effect now hides the nametag and cape[51]
- Mobs only attack you when you walk into them or attack
them
- Splash potions of invisibility can also make mobs partially
invisible, although eyes of some mobs still show
- Brewed by adding a Fermented Spider Eye to a Potion of
Night Vision
- Potions
- Can now have any available potion effects, level and
duration
- Data are saved using NBT tags, but potions retain their
original color
- Maps
- Are now crafted as an Empty Map and will become a
real map by right-clicking
- Start out at their closest zoom level and can be extended by
adding more paper [52]
- Players see other players moving around on the same map
- Craft an existing map with an empty map to receive an extra
copy of the map [53]
- Removed text overlay
- Are labelled 'Map #0' and so on
- Now align to a grid and can be stacked to 64
- When outside a map's range, the player is displayed as a small
circle at the edge
- Armor
- Diamond Armor sleeves now have a notch on the inner side
- Completely revamped leather armor
- Leather Armor
- Can now be dyed in 16,777,216 potential different colors
[54]
[55]
- Putting it in a crafting grid with dyes applies all colors
- Dyed armor's tooltip will display ‘’Dyed’’
- Right-click dyed armor on cauldrons to wash it and remove some
water from the cauldron [56]
- Changed item and model color and texture
- Now uses two overlayed textures, one being the color
Mobs
- Wither
- Three-headed flying player-created boss mob shooting
projectiles at mobs that are not undead and players
- Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
- After spawning, it flashes blue, builds up health, grows
slightly and is invincible for a few seconds - Then it explodes and
starts attacking players and mobs
- Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles
explode on impact
- Shoots two kinds of projectile - a blue one from the little
heads, targeting mobs and a dark one from the big head targeting
players
- When hit by projectiles, players get the ‘’Wither II’’ effect,
which acts like a slower poison effect that can kill and turns
affected players' health bars' hearts black
- Constantly regenerates health
- Gains Wither armor when taken down to half health, making it
immune to arrows
- Drops a Nether
Star when killed
- Darkens the sky when spawned in the Overworld
- Wither Skeletons
- Carry and rarely drop Stone swords when killed by players
- Drop bones, coal, and rarely wither skulls
- Give players Wither effect when hitting them
- Spawn in Nether Fortresses
- Will now rarely, depending on difficulty, spawn with the
ability to pick up armor, head wear, items, blocks, weapons and
tools [57] - Armor and tools
& swords are equipped automatically and will be exchanged for
better gear when possible [58][59][60][61][62][63][64][65][66] - Items that are picked up will have
a 100% chance of dropping after dying[67] - When killed, they drop what they
are holding [68]
[69]
- All equipped gear is functional - Swords and tools do more
damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when
playing on harder difficulties and rarely drops when the mob is
killed by players
- Witch
- Looks like an offshoot villager
- Throws splash potions of poison, slowness, weakness and instant
damage at players
- Holds a potion and wiggles its magical nose with a wart on it
when attacking
- Has a hat, which sometimes emits particles
- Regenerates health over time
- Drinks potions of instant health and fire resistance to defend
themselves in combat
- Is immune to 80% of splash potions' effects
- Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when
killed
- Has a chance to drop the potion it is holding if killed by
players
- Spawn in Witch Huts in swamps
- Bats[70]
- Hang on the ceiling when idle, starts flying when players come
near
- Spawn in dark caves
- Sleep at day
- Don't trigger pressure plates or
tripwire
- Tamed wolves
- Their collars can now be dyed by right-clicking the wolf with
dye [71]
- Iron
Golems
- All hostile mobs
- Will now jump down to players as long as they can survive the
fall
- Depending on difficulty, they are willing to take more
damage
- Creepers
- Will start exploding when they hit the ground, with explosions
being more imminent with higher falls
- Can now have custom explosion radius and fuse timer using
edited mob spawners and NBT tags
- Zombies
- Will now rarely spawn with armor of all kinds, sometimes
enchanted
- Will now rarely, depending on difficulty, spawn with the
ability to pick up armor, head wear, items, blocks, weapons and
tools [57] - Armor and tools
& swords are equipped automatically and will be exchanged for
better gear when possible [72][73][74][75][76][77][78][79][80] - Items that are picked up will have
a 100% chance of dropping after dying[81] - When killed, they drop what they
are holding [82]
[83]
- All equipped gear is functional - Swords and tools do more
damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when
playing on harder difficulties and rarely drops when the mob is
killed by players
- When wearing helmets, they will not burn up - Instead all
damage will is applied to the helmet [84]
- Using modified mob spawners they can have a custom drop rate of
items and hold and wear all kinds of items and blocks
- Now have a chance, depending on difficulty, to infect villagers
after killing them - The villager then gets replaced with a
villager zombie on death [85]
[86]
- On Normal difficulty, there is a 50% chance of infection and on
Hard difficulty there is a 100% chance of infection[87]
- Infected baby villagers turn into baby villager zombies
[88][89]
- Baby zombies are 50% faster, don't age, don't burn up in the
sun and can wear armor[90][91][92][93][94]
- Right-clicking a villager zombie under the influence of a
Weakness potion with a golden apple will invert their potion
effect, make them wiggle slightly and eventually turn back into a
villager [95]
- Now rarely spawn holding iron swords or iron shovels
- When holding something in their hands, their arms move upwards
when attacking
- Added baby zombie, which is only spawnable using mods or
third-party tools
- Will now rarely drop carrots and potatoes when killed by
players
- Have a 25% chance of spawning with a pumpkin on their head
during Halloween.[96]
- Skeletons
- Will now rarely spawn with armor of all kinds, sometimes
enchanted
- Will now rarely, depending on difficulty, spawn with the
ability to pick up armor, head wear, items, blocks, weapons and
tools [57] - Armor and tools
& swords are equipped automatically and will be exchanged for
better gear when possible [97][98][99][100][101][102][103][104][105] - Items that are picked up will
have a 100% chance of dropping after dying[106] - When killed, they drop what they
are holding [107]
[108]
- All equipped gear is functional - Swords and tools do more
damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when
playing on harder difficulties and rarely drops when the mob is
killed by players
- When wearing helmets, they will not burn up - Instead all
damage is applied to the helmet [84]
- Using modified mob spawners they can have a custom drop rate of
items and hold and wear all kinds of items and blocks
- Now sometimes, carry enchanted bows - Those items can be
dropped when killed by players
- Have a 25% chance of spawning with a pumpkin on their head
during Halloween.[96]
- Zombie Pigmen
- Will now rarely, depending on difficulty, spawn with the
ability to pick up armor, head wear, items, blocks, weapons and
tools [57] - Armor and tools
& swords are equipped automatically and will be exchanged for
better gear when possible [109][110][111][112][113][114][115][116][117] - Items that are picked up will
have a 100% chance of dropping after dying[118] - When killed, they drop what they
are holding [119]
[120]
- All equipped gear is functional - Swords and tools do more
damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when
playing on harder difficulties and rarely drops when the mob is
killed by players
- Using modified mob spawners they can have a custom drop rate of
items and hold and wear all kinds of items and blocks
- Now rarely carry enchanted golden swords
- Dropped Golden Swords now sometimes are damaged
- Added baby Zombie Pigman, which is only spawnable using mods or
third-party tools
- Villagers
- Improved villagers to make them more self-aware[121]
- All villagers of one village can now like and dislike specific
players [122]
- Will like players more for trading with them [123]
- Will like players less for hurting them or their golems
- When players are really disliked, iron golems of that village
can become aggressive towards those players
- After a villager dies to natural causes, excluding mobs, while
a player is within 16 blocks or if a mob kills a villager, no baby
villagers will be produced in the next few minutes
- Changed and added some trades to counteract emerald farming and
improve gameplay
- Will show particle effects indicating a change of liking
towards a player
- Pigs
- Can now accelerate to up to 5 m/s
- Now drop their saddle
when killed
- Slimes
- Now spawn in swamps at night
- Sheep
- Sheep from spawn eggs can now spawn natural colored
sheep (white, gray, brown, pink, etc.)
|
1.3.2 |
August 16, 2012 |
1.3.2
- Large Oak Trees now generate with sideways logs.
- You can now toggle showing server addresses in the server list
using the F1 key.
|
1.3.1 |
August 1, 2012 |
1.3.1
General
- Updated the launcher
- Includes demo
mode. Note: Clicking on demo mode without the game installed
will not work, and instead freeze at game updating and not
download.
- The "Loading update news" message which appears when the
launcher attempts to load the release feed is now styled, rather
than the plain html it was prior.
- Improved overall stability and performance
- Reduced CPU, RAM & bandwidth usage.
- Accelerated chunk loading.
- Decreased lag spike frequency.
- Made the Nether less laggy.
- Decreased unnecessary world updates.
- Made the chat work smoothly even when the server is laggy.
- Decreased packets sent between client and server.
- Made Singleplayer internally use a Multiplayer
server[125][126]
- Decreased world saving intervals.
- Added optional single-player commands called "Cheats" on
non-hardcore worlds[127]
- Type / and then hit tab to autocomplete & get
help on various commands
- Most commands from MP are available.
- Added option to let LAN friends join SP games
- You can choose which gamemode players join in and whether they
are allowed to use cheats.
- Added demo mode for non-premium users[127]
- Lasts 5 game days per world.
- Singleplayer only.
- Added Chat Settings
- Change which parts of chat are shown and how opaque it is.
- Toggle chat colors, links being clickable and warning prompts
for links.
- Option to rebind the command key, which opens the chat with /
in the textfield.
- Added Snooper Settings
- Allows users to toggle anonymous data being sent to
Mojang.
- Shows which data will be sent.
- Added video options
- Have to be toggled manually in options.txt for now.
- Vertical Synchronization.
- Fullscreen mode can now be enabled at startup.
- Mobs can now spawn on top of all upside down slabs and
stairs
- Improved F3 mode:
- Truncated coordinates to 5 fractional digits.
- The y-coordinate now shows both the feet level and the eye
level.
- Removed frame rendering time history graph (bottom-left).
- 3 new values:
ws : Walking speed (constant)
fs : Flying speed (constant)
g : Boolean value, true when you touch the
ground
- Updated language files
- Added tooltips for all types of Monster Egg blocks and the End
Portal Frame.
- Added more descriptive tooltips for different types of
tree-related blocks, sandstone and stone bricks.[128]
- Localized server command responses.
- Added missing commands-related strings.
- Added missing double chest GUI caption.
Gameplay
- Added Adventure mode[129]
- Only playable using commands.
- Building, setting things on fire and using buckets is
disabled.
- Players can only interact with mobs and the environment.
- Players can place and take stuff from a chest, a furnace or a dispenser.
- Added trading
- Using emerald as
currency, villagers
will, depending on profession, offer different trades to
players.
- There are three kinds of trades: Selling, buying and
enchanting.
- As displayed in the top-most part of the trading GUI, villagers
take one or more items or item stacks and give back something.
- After trading, villagers will sometimes emit purple particles
for a few seconds to indicate that their trades changed.
- Otherwise unobtainable bottles o' enchanting and chainmail
armor can be obtained by trading.
- Improved Creative mode inventory
- There are categorized tabs for various groups of items and
blocks.
- Added a search tab which will automatically be switched to when
the chat key is hit.
- Added survival inventory tab, which shows the full inventory, a
'Destroy item' slot, armor slots including a preview of your
character and a 2x2 crafting field.
- Items can now be deleted from the inventory by shift-clicking
them.
- Added layered snow block, Monster Egg Blocks (Silverfish
spawning blocks), Ender Portal frame and all potions.[131]
- Now shows potion effects' timers like in Survival.
- Improved experience collection
- Depending on ore type, experience now drops from ores that drop
items.
- Taking smelted items out of furnaces gives experience now.
- Destroying mob spawners gives experience now.
- Adjusted experience level progression:
- Levels 1-15 cost 17 XP points each
- Levels 16-30 cost 3 more XP points than the previous (cost = 17
+ (level - 15) * 3)
- Levels 31-8 cost 7 more XP points than the previous (cost = 62
+ (level - 30) * 7)
- Improved enchanting
- The new maximum level with bookshelves is 30, without 8.
- 15 bookshelves are enough to reach level 30.
- The 3rd slot shows the most expensive possible enchantment more
often.
- Increased chances for multiple enchantments at once.
- Adjusted enchantments' to go with the new maximum
level.
- Added writing in books
- New crafting recipe for books: 3 pieces of paper and one piece
of leather in any possible shape.
- New item: Book and Quill - Crafting recipe: 1 ink sac, 1
feather and 1 book in any possible shape.
- Right-click to write on & edit up to 50 pages or read.
- Click 'Done' to save the book, 'Sign' to choose a title and
finalize the book.
- Improved Multiplayer
- Made entities less likely to glitch through blocks.
- Added automagical downloading of standard sized texture packs
when joining servers.
- Made server commands more descriptive.
- Added reason parameter to
/ban .
- Added
/seed command to show the map seed.
- Added
/defaultgamemode command to choose the
gamemode new players start in.
- Added
/debug command to enable and disable
profiling.
/kick messages can now contain "\n" to force a new
line.
- Blocks other players are mining now show cracks.[132]
/tp can now be used to teleport to specific
coordinates.
- Made server list re-orderable: shift+click or
shift+arrow keys move selected servers.
- Server list now scans for LAN servers.
- Added hardcore difficulty: Players are banned upon
death.[133]
- Connections are now encrypted to prevent eavesdropping.
- Added SRV Record Lookup support
- Different subdomains of one domain can handle different servers
via different port numbers.
- Service name should be "minecraft"; i.e.
"_minecraft._tcp.example.com".
- Added & changed many minor things
- Individual, stackable items near each other on the ground now
become one item stack.
- Added shift clicking support to armor slots, brewing stands
& enchantment tables.
- Added setting to disable servers offering you texture
packs.
- Made the stars smaller and brighter.[134]
- Villagers spawned
from spawn eggs
will get a random profession now.
- Removed the downwards knockback while drowning.
- Doors being broken by zombies now show their damage.
- You now spawn with an empty inventory in Creative mode.
- The "Mojang" splash screen when opening the game appears for 1
instead of 3 seconds now.
- The sky color in the End changed.
- Blocks now show cracks when destroying them while the GUI is
hidden.
- You can now fall 4 blocks without getting hurt (might be a bug
as there exist other, higher distances that don't cause damage
either).
- Respawning in superflat is no longer random.
- Main domain of skin database is now skins.minecraft.net instead
of s3.amazonaws.com.
- Improved the Pick Block key
- You now get the actual block.
- You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
- Picking huge mushroom blocks now gives mushrooms.
- You can no longer pick portal blocks.
World Generation
- Made sub-biome type
mountains like Desert Hills or Ice Mountains
taller
- Made cocoa beans appear on some small jungle trees
- Added optional starting chest on non-hardcore
worlds[127]
- Added large biomes world type, increasing biome sizes
immensely[128]
- Beaches look closely to what they looked like in Beta 1.7.3 and prior.
- Added desert-specific villages
- Added Desert Temples
- Added Jungle Temples
- Built out of various kinds of cobblestone.
- Contain multiple tripwire traps triggering dispensers filled with
arrows.
- Loot chests include bones, rotten flesh, gold ingots, iron
ingots, diamonds and emeralds.
- Added Emerald Ore
- Only generates in Extreme Hills biomes.
- Occurs up to 8 times per chunk in veins of 1.
- Generates between layers 4 and 31, inclusive.
Blocks & Items
- Emerald
Ore
- Emerald
- Block of Emerald[135]
- Crafted by putting 9 emeralds on a crafting table.
- Ender
Chest
- Crafted by surrounding an eye of ender with 8 pieces of obsidian.
- Stores each player's contents across dimensions and all Ender
Chests.
- Contents are preserved even if all Ender Chests are
destroyed.
- Explosion-resistant.
- Emits light and purple particles.
- Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian.[136]
- Tripwire
Hook[137][138]
- String
- Can now be placed on the ground decoratively.
- Wood
- Can now be placed in 3 different directions.
- Placement works like similar to piston placement.
- Furnaces
- Can be fueled by wooden tools now.
- Return an empty bucket when using lava buckets as fuel now.
- Ice
- Instead of melting in the nether, it now disappears.
- Can be obtained using Silk Touch-enchanted gear
now.[136]
- Glass
Panes
- Can be obtained using Silk Touch-enchanted gear
now.[136]
- Nether
Portal
- Leaks into the Overworld now: Depending on difficulty, zombie pigmen
rarely spawn in them.
- Slabs
- Added all wood types.
- Wooden slabs crafted after the update act like wood.
- Stairs
- Added Sandstone Stairs.
- Added wooden stairs for all kinds of wood.
- Adjusted hitbox.
- Slabs and stairs
- Will now be placed upside-down when placed on the upper half of
a block's side.
- When placed upside down, rails, pressure plates, levers, doors,
torches, redstone torches, repeaters, redstone dust and beds can be
placed on them - Redstone dust behaves like on glowstone - It
transmits power horizontally and upwards, but not downwards.
Redstone torches don't power redstone placed on slabs/stairs above
them.
- Leaves
- Water slowly drips through them when it's raining.
- Cauldrons
- Slowly fill up when it's raining.
- Dispensers
- Minecarts &
boats will now be placed if
there's rails/water in place.
- Instead of dispensing buckets, dispensers will now suck in or
place water or lava in front of them.
- Gravel
- Levers
- Can be placed on the underside of blocks now.
- Wooden Pressure Plates
- Can be triggered by arrows now.
- Pistons
- Now take 2 redstone ticks (4 game ticks) seconds to
expand.
- TNT
- Depending on difficulty, does different amounts of damage now:
- Peaceful: no damage
- Easy: 1/2 less damage
- Normal: same damage as before
- Hard: 1/3 more damage.
- Cocoa
Beans
- Retextured item.
- Can be planted & grown on jungle wood now.
- Can be grown instantly using bone meal.
- Cookies
- Give a full hunger point now.
- Nether
Warts
- Can now be grown in the Overworld and in the End.
- Book
- Changed crafting recipe: 3 pieces of paper and one piece of
leather in any possible shape.
- Book
and Quill
- Crafting recipe: 1 ink sac, 1 feather and 1 book in any
possible shape.
- See above for more information.
- Written
Book
- Can only be obtained by signing a Book and Quill.
- Can be sold to villagers.
- Empty buckets
- Signs
- Stack up to 16 now.
- Crafting now gives 3 signs instead of 1.
- Golden
Apple[143]
- Has two crafting recipes now, the new one replacing gold nuggets with
gold
blocks.
- Second tier gives Regeneration IV, Resistance and Fire
resistance effects.
- Only second tier glows like enchanted tools.
- Has attributes the Golden Apple had before 1.1.[144]
- Monster Spawners
- Added NBT tags to further customize spawned mobs.
- Only changeable using map editors or mods.
- Boats
- Are not broken by lilypads anymore, instead they run straight
through the lilypad now, breaking and sometimes dropping it.
- When they crash they can sometimes drop themselves.
- Are less glitchy and more responsive now.
- Increased maximum speed.
- When exiting, players will be moved from the boat.
- When broken by a player, they drop a boat now.
- Minecarts
- When on rails, they can be accelerated a bit while sitting in
them.
- When exiting, players will be moved from the minecart.
Mobs
- Pigs
- Slimes
- Reduced spawn rate in superflat maps.
- Silverfish
- When suffering from poison potions, they will now spawn more
silverfish from nearby silverfish blocks more often.
- Creepers
- Increased knockback effect.
- Depending on difficulty, they do more damage now:
- Easy: ~50% less damage
- Normal: same damage as before
- Hard: 33.3…% more damage.
- Creepers &
spiders
- Become aggressive towards the last mob or player that hit them
now[145][146]
- Skeletons,
Creepers & zombies
- Become neutral against players again a few seconds after being
hit in Creative.
|
1.2.5 |
April 4, 2012 |
1.2.5
New Features:
- Added shift-clicking support in furnaces.
- Added method to easily acquire blocks you have selected in the
world in Creative mode using the "Pick block" key.
- Made the Direct
Connect dialog remember the last IP for the current
session.
- Made cats less eager to sit on things and less
patient.
- Made using a stack of bowls on Mooshrooms not consume the whole stack of
bowls.
- Made punching a TNT block
with flint and steel in hand destroy and drop a TNT
block (right-clicking will immediately activate the TNT).
- Inside the META-INF folder in Minecraft.jar, the digital
signature files (MOJANG_C.DSA, MOJANG_C.SF) have been renamed
CODESIGN.RSA and CODESIGN.SF; their function remains the same.
|
1.2.4 |
March 22, 2012 |
1.2.4
New Features:
- Chat
history and much better chat editing
- Links are now clickable in chat. When clicked, a screen appears
that warns you not to click on links you do not trust and asks if
you want to continue. Below that, three buttons appear, one with
“Yes” (opens default web browser and takes you to the link),
another with “Copy to Clipboard” (copies the link so that when you
paste anywhere the link is pasted), and “No” (closes the message
and does not link you to the website).
- Mouse wheel can be used to scroll up/down for history.
PAGEUP and
PAGEDOWN keys can also be used.
- Up/down keys for recently sent messages.
- If you start typing a player's name, and press
Tab ↹, it'll automatically type the rest of the username for
you.
- Copy & paste in chat.
- Just like type §k in chat displays random characters, §l §m §n
and §o creates bold, striked, underlined and italic text
respectively. Whilst §r resets any set states. These can not be
typed using vanilla clients.
- Pressing the “/” acts like a command key: it opens the chat
with a “/” in it. In other keyboard layouts, it might be another
key.
- Pressing
← or
→ will move the insertion point (text pointer) in the
respective direction, allowing you to edit text instead of using
← Backspace to go back.
- A few new decoration blocks
- Wooden planks now have the color of the type of
wood they came from instead of the original wooden plank
texture.
- New Sandstone
Blocks.
- Slightly changed all colored wools' colors (removing saturation). Comparison
- “Back” and “Quit” buttons added to the "Out of
memory” screen.
- Cats in
standing position will now purposely go and sit on nearby chests, active furnaces, and beds, preventing players from using
them.
- Added a “minimal” debug menu for testing with. It can be
accessed with
⇧ Shift+F3
and is the same as the regular
F3 menu, except without the graph/profiler.
- Armor outlines in the armor slots in the inventory have
returned.
|
1.2.3 |
March 2, 2012 |
1.2.3
|
1.2.2 |
March 1, 2012 |
1.2.2
|
1.2.1 |
March 1, 2012 |
1.2.1
- New map file format called Anvil, allowing a new height limit
(256 instead of 128).
- However, in the
Nether, layers 128 to 255 are only accessible in creative mode, due to the unchanged ceiling
bedrock at layer
127.
- Worlds created prior to 1.2 will say a message reading "Must be
converted!".
- New Jungle biome.
- Added ocelots.
- Added cats.
- Added Iron
Golems.
- New AI for mobs.
- Tame wolves can have
puppies.
- Villagers will
have children if there is room in their village.
- Zombie sieges will occur occasionally at
night.
- Zombies break down
doors on Hard and Hardcore Mode.
- New items and blocks.
- Crafting recipe for ladder now yields 3 ladders instead of 2.
- Crafting recipe for slab now yields 6 slabs instead of 3.
- Added rare drops for mobs.
- Added the items Fire Charge and Bottle of Enchanting.
- Added Redstone Lamps.
- Added 3 new blocks (
), that aren't yet used in survival, and
only the Chiseled Stone Brick
is accessible in creative.
- Changed Dispenser and Oak Sapling textures. (
 )
- Slabs and Stairs can be placed upside-down
by placing them below a block.
- Placing blocks on grass
will replace it.
- Lava now has a faint
rumbling sound effect, and large particles that hop out of the
lava produce a popping
sound.
- Very rare Desert Wells can be found in Desert
biomes.
- Third person view now has a slight delay on
the speed at which the head moves on the player, making it possible
to see the sides of the player's head.
- Collision Box on ladders readded.
- Vines can now be
climbed like ladders.
- Many other minor tweaks and fixes.
- When in the
Nether, Snow Golems will turn red, melt, and die same as
when they are in Desert biomes.
- Abandoned Mineshafts
can generate with wooden bridges now when generated over a cave or
over top another tunnel.
- F3 has
some changes and additions:
- lc: Largest section height
- b: Shows what biome you are in.
- bl: Block brightness.
- sl: Sky brightness.
- rl: Raw brightness.
- Due to biome data saving to chunks, SMP servers no
longer send clients their world seed, displaying as "0" to the
client.[157]
|
1.1 |
January 12, 2012 |
1.1
- Bows are now enchantable, with four new enchantments specific
to bows: Power, Punch, Infinity, and Flame.
- Arrows which are on
fire now set entities
they hit on fire.
- Golden
Apple recipe changed to use gold nuggets instead of gold
blocks.
- Golden Apples now restore
 rather than     and cause regeneration for 5
seconds rather than 30.
- 56 new language
translations, including fictional ones such as Pirate, Klingon, and
Quenya.
- Infrastructure for improved mob AI added, allowing for more
complicated behavior than before. These behaviors themselves have
not been implemented yet.
- Slightly smoothed color transitions between biomes.
- Swamp land and water colors now smoothly transition to other
biomes.
- Re-added beaches.
- Taiga biomes now contain snow and ice.
- Decreased randomness of enchantment levels at Enchantment
Tables.
- Biomes are slightly more varied, with differing elevations of
land in previously flatter biomes.
- Reduced brewing
time to 20 seconds from 30.
- Added Spawn
Eggs to creative mode.
- Added a world type option (available types: Superflat and
Default).
- Removed collision box from ladders.
- Sheep eat grass (converting it to
dirt) and Tall Grass to regain their Wool.
- The collision box on Fence Gates now matches that of Fences instead of being
square.
- Fence Gates
can now be opened and closed with Redstone.
- Oak (default tree) leaves now have a 1/200 chance of dropping Red Apples.
- Blacksmith buildings in NPC Villages now hold chests
with loot of the same type as strongholds.
- Void fog removed in creative mode.
- Melons and pumpkins can now grow on dirt, instead of only on farmland.
- New settings in Server.properties:
level-type
spawn-npcs
generate-structures
- Magma Cubes
can now drop Magma
Cream on death.
- In SMP servers, non-ops are kicked if they spam in chat too
much (Ops are not notified of the kick, they must assume that the
player was auto-kicked)
- The distance that Wheat
attracts friendly mobs has increased from 2-3 blocks to 8-9
blocks.
- All Music discs except for "11" can be dropped from
creepers killed by skeletons.
|
1.0.1 |
November 24, 2011 |
1.0.1
This was a server-only update, 1.0.0 remained the
current client version.
|
1.0.0 |
November 18, 2011 |
Fixes & Changes:
- For information on the update, see Minecraft
1.0.
1.0.0
- New achievements
- Glowstone changed from "stone" to "glass".
- Amount of Experience Orbs dropped by a player on death
now limited.
- The ability of Endermen to carry blocks reduced in some
way.
- Minor changes to some textures (most notables Block of Iron and
Monster
Spawner).
- Ghast fireballs have a
different texture.
- On death, a proper score is given based on how many experience
orbs the player has collected.
- When flowing lava hits a water source directly from above, it
creates stone where
previously the lava would flow through the water.
- You can toggle between three states when pressing F5 (first
person, third person back, third person front), having the addition
of third person view from the front.
- Ender
Pearls have a unique ability. When thrown, the player will
teleport to the Ender Pearl's impact location, but take 2 and 1/2
hearts of fall damage. They will not work in Creative.
- Golden
Apples now glow purple in inventory.
- Fences no longer block you from moving onto their space. You
can now stand next to them, like you can with glass panes and iron
bars.
- They will also connect to solid blocks.
- There is a slight delay between jumps when holding down the
jump button, so that the player no longer bounces between ceiling
and floor in two-block-high spaces.
- Labels for items have a blue border.
- Random loot chests in strongholds.
- Blocking now
moves the player's arm, rather than the sword just floating right in front of the
player.
- Weapon and tool damage has been nerfed to make space for the
increased damage enchantments (Diamond swords do 3.5 hearts now
instead of 5).
- Most mobs got their health changed. Sheep now have 4 hearts, Ghasts 9.5 hearts, zombies 10 hearts and 1 armor point...
- Many blocks' mining speeds have been decreased. This is mostly
blocks that used to take a long time to mine.
New Features:
- Server:
- The "/give" command can now set the damage value of the wanted
item: /give username itemID quantity damage (For example:
"/give player 35 12 1" to give 12 orange wool.)
- In the
Nether:
- "The End"
(unofficially called "The Ender", or "Enderlands"), which replaces
the previously announced Sky Dimension.
- New Items:
- Finished biome code and new biomes.
- Snowy
biomes.
- Swamp biomes adjusted to appear "swampier."
- Mushroom biomes.
- New sound effects, including:
- Changes in already existing sounds:
- A change in the sound of Rain.
- New sounds for Doors.
- New sounds for the skeleton' walking to make them sound more
skeleton-y.
- Bow models now appear in
third-person larger and in 3D.
- Bows no longer have an
infinite number of uses. (385 shots before breaking)
- If water or lava is above a ceiling that is a single block
thick, particles of water or lava will drip through, provided you
are within 13 blocks of the ceiling.
- 6 New Mobs:
- Experience
(skills) can now be used for enchantments.
- Each Experience Orb is worth one Score Point.
- Animal Breeding.
- Wheat bundles feed
animals and make them come towards you.
- Feeding animals makes them enter "love mode".
- Hearts will come out of animals while in love mode.
- Breeding will produce Baby Animals. Smaller versions of the
parents with large heads that have a faster animation and a higher
pitched sound.
- New/Improved armor
system.
- Increased armor durability.
- Sun and moon changes:
- Game mechanics changes:
- Hardcore Mode - Locks the difficulty to Hard and
forces you to delete your world if you die. The health bar changes
appearance to indicate you are playing in Hardcore mode.
- Item Repair
- Potions, Splash Potions,
Potion effects, Brewing Stand, and Brewing.
- Enchantment Table, and Enchanting
|