Something is amiss in TF2 trading land. Suddenly sellers prices for B.M.O.C. and Ebeneezer have jumped. While the last price for B.M.O.C. of around 6 keys was semi-stable, all of the sudden people began asking buds for them. Our contributors witnessed several trades for higher prices, of '10 keys', 'white painted Bills hat', and '2 Ebeneezers + key+ craft hat' and we based the bid or lower range of our prices on these trades. However, just to be sure we will take the price down until this shakes out. When the supply of these items is taken into account, a case can be made for a price higher than 6 keys. However, a jump from this price to buds does not happen overnight. Sites such as TF2TP and TF2outpost have many 'pie-in-the-sky' prices and we suggest you look around before buying such items.
update: We all agreed that taking the price down for Ebeneezer & BMOC was the right thing to do. This manipulation was organized and we will be all over these jumps in price from this time forward. Our new policy is that if any item (excluding newly released) has a sudden move up or down in price for anything that looks suspicious (around 50% or more) we will do close to what the real stock market does: take a breather, follow the activity but keep the same price for as long as it takes to determine if the move is real or not.
Thanks to ConfusedCactus for alerting us.
(final) update to the update: Lots of comments flowing in, and while any discussion regarding the hats and the issue here is welcome, hearsay like "I sold my BMOC for XX!" is not useful and will get you nowhere. In fact, from the comments coming in it is clear that there is a concerted effort to push the price of these items higher. Price comes from what real people pay in real items. We will not put up a price until we get clear evidence of what these two hats are worth, however long that takes and we are not in a rush.
Sunday, April 8, 2012
Thursday, April 5, 2012
Non-TF2 related: Fallout for free
Once again, Dealnews has the scoop on a freebie PC game. This time you PC desktop and laptop gamers can download Fallout for $0! Link here.
Labels:
pc gaming
Wednesday, March 28, 2012
New patch, new rewards
Team Fortress 2
- Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given[1]
- Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile
- Did not update the localization files that did not need updating
- Updated cp_gullywash_final1
- Removed ladders that looked like they could be climbed
- Note missed from last week's update:
- Updated the in-game tips with community submitted versions
Undocumented changes
- Removed series #30 Salvaged Mann Co. Supply Crate from the drop list
- Added series #40 Salvaged Mann Co. Supply Crate to the drop list
- Fixed several tips clipping outside the text box during the respawn sequence.
Notes
Labels:
patch
Tuesday, March 27, 2012
Summer/Winter crates still haunting backpacks
We've had a few people ask us about the Summer and Winter crates since they are still kicking around and we don't offer prices for them. First off, a little history:
Moreover, think of it this way. To keep them from being sucked out of your backpack and back to Valve software headquarters you would need to have at least 2 accounts. One would either need to remain unused in perpetuity OR you would need to trade these crates between the accounts before going in-game. If you've got a short attention span or just plain forgetful collecting these crates may not be for you. Also, keep in mind if you chose to keep them in one unplayed account you would lose out on your drops over time, adding up to some very expensive, unusable crates.
- Festive Winter Crates first appeared around Christmas of 2010. They were given out and removed if unused from backpacks (when going in-game) on December 31, 2010.
- Refreshing Summer Cooler (crates) first appeared in the summer of 2011 and had a similar usage requirement. They were then removed in July of 2011 from backpacks when players went in-game.
- Naughty/Nice Winter Crates which most of you are familiar with just came out this past Christmas and unused ones have since been removed from players backpacks when going in-game.
Moreover, think of it this way. To keep them from being sucked out of your backpack and back to Valve software headquarters you would need to have at least 2 accounts. One would either need to remain unused in perpetuity OR you would need to trade these crates between the accounts before going in-game. If you've got a short attention span or just plain forgetful collecting these crates may not be for you. Also, keep in mind if you chose to keep them in one unplayed account you would lose out on your drops over time, adding up to some very expensive, unusable crates.
Labels:
crates
Friday, March 23, 2012
New update....
Team Fortress 2
- Added the Waxy Wayfinder
- Added a new promotional item[1]
- Added Strange Parts that can be used to upgrade existing Strange-quality weapons
- Updated the Cozy Camper to allow it to be used in Medieval Mode
- Double-clicking on a tool in the backpack view will now use that tool
- Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
- Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons
- Fixed a bug that would cause certain in-game notification sounds to play even if
cl_notifications_show_ingame
was false - Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
- Increased Steam Workshop item description to 8000 characters
- Updated arena_ravine
- Minor visual and performance improvements
- Updated cp_well
- Performance improvements
- Lokalisointitiedostot päivitetty[2]
Undocumented changes
- Added Construction PDA slot and Sapper slot to the Engineer's and Spy's loadout screens, respectively
- Added Mann Co. Supply Crate Series 40, Series 41, and Series 42
- Added many new community contributed tips to the loading screen
- Added backpack bodygroup to the Pyro
- Added "medigun backpack" equip region to the Kritzkrieg and Medi Gun, and removed "back" region
- Construction Tool, Demolish Tool, Disguise Kit, and Sapper now appear in backpack when viewing stock items.
- Construction Tool and Sapper are now nameable.
Labels:
update
Wednesday, March 21, 2012
State of the TF2 Market - March 2012 edition
We get a lot of general questions from traders as to what's going on with the TF2 marketplace. While we try not to comment on day-to-day movements there are some trends we can speak to that are taking place.
Earbuds appear to have topped out at 26 keys roughly and have now retreated back to 22 keys as of today. Bills has made a similar backtrack from highs of 10-12 keys, now down to 8-10 keys (unpainted 8, white/black 10). Other higher priced items are also showing similar downward movements although most not as steep as bills/buds. Standard clean hats continue to flatten in the 1.33 to 1.66 refined range.
Keys fluctuate depending on the influx of new keys being bought but they have remained easily traded in the 2.44 - 2.55 refined metal range. Some will trade for 2.33, some for 2.66 (or equal value) but more will be 2/5 refined or that general area.
Strange Festive weapons have seen a jump in prices. There is no clear reason why but the high tier items began to sell higher and higher once buds topped and fell in price. From a purely supply standpoint it makes sense since these items are no longer available and can be considered a 'step-up' from already higher-priced regular strange items.
For pricing there are a few industrious souls out there asking some exceptionally high prices for the higher tiers but we see that there is a steady market for these items at the price ranges listed. Their tiers as of now appear to be from best to worst: Medi Gun, Scattergun, Bat, Rocket Launcher, Minigun, Sniper Rifle, Stickybomb, Wrench, Knife, Flamethrower (sorry pyro). Where they end up nobody knows.
Vintage items appear to have bottomed, particularly the higher-tier hats and weapons. V. Tossle Cap is the clear winner with V. Procedure Mask not far behind. Interestingly, a year ago the Troublemaker's was not the top tier it is considered now. That was reserved for the V. Procedure Mask and just below that the V. Whiskers. V. Ze Goggles were also up there. How things change in only a year.
Valve continues to release community items piecemeal every week on Thursdays. This will be taken for granted and likely to be changed by Valve just to keep you all on your toes. So far the items have been of decent quality. The Fast Learner is a popular item, perhaps the best so far at holding its value. The Teufort Tooth Kicker doesn't appear craftable yet, as only dirty versions appear to be available (let us know if you have one).
Let us know your thoughts also.
Earbuds appear to have topped out at 26 keys roughly and have now retreated back to 22 keys as of today. Bills has made a similar backtrack from highs of 10-12 keys, now down to 8-10 keys (unpainted 8, white/black 10). Other higher priced items are also showing similar downward movements although most not as steep as bills/buds. Standard clean hats continue to flatten in the 1.33 to 1.66 refined range.
Keys fluctuate depending on the influx of new keys being bought but they have remained easily traded in the 2.44 - 2.55 refined metal range. Some will trade for 2.33, some for 2.66 (or equal value) but more will be 2/5 refined or that general area.
Strange Festive weapons have seen a jump in prices. There is no clear reason why but the high tier items began to sell higher and higher once buds topped and fell in price. From a purely supply standpoint it makes sense since these items are no longer available and can be considered a 'step-up' from already higher-priced regular strange items.
For pricing there are a few industrious souls out there asking some exceptionally high prices for the higher tiers but we see that there is a steady market for these items at the price ranges listed. Their tiers as of now appear to be from best to worst: Medi Gun, Scattergun, Bat, Rocket Launcher, Minigun, Sniper Rifle, Stickybomb, Wrench, Knife, Flamethrower (sorry pyro). Where they end up nobody knows.
Vintage items appear to have bottomed, particularly the higher-tier hats and weapons. V. Tossle Cap is the clear winner with V. Procedure Mask not far behind. Interestingly, a year ago the Troublemaker's was not the top tier it is considered now. That was reserved for the V. Procedure Mask and just below that the V. Whiskers. V. Ze Goggles were also up there. How things change in only a year.
Valve continues to release community items piecemeal every week on Thursdays. This will be taken for granted and likely to be changed by Valve just to keep you all on your toes. So far the items have been of decent quality. The Fast Learner is a popular item, perhaps the best so far at holding its value. The Teufort Tooth Kicker doesn't appear craftable yet, as only dirty versions appear to be available (let us know if you have one).
Let us know your thoughts also.
Labels:
tf2 economy
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