Just before the entry leading into the Main Classroom Entrances room, draw your attention to the student hanging from the ledge above. Cast the bookcase before you and follow by making the revealed books into stepping platforms to provide a landing for the student. Moving Staircase Make your way to the very top of the staircase and you should come across this student held within a web entrapment to the left wall. Cast the web entrapment to free the student from captivity. Slytherin Dorm Bedroom Just as you enter the room, draw your attention to the bookcase left of where you stand. Cast the bookcase and it should then collapse, thus freeing the student from captivity. Gryffindor Main Dorm Upon entering the room, draw your attention to the left couch nearest to the fireplace. Cast the couch and the student should then emerge. Cast him and you should then be rewarded for saving the student in peril. Hufflepuff Dorm Entrance Upon entering the room, grab the pair of given of earmuffs within the wardrobe closet. Continue across the right end of the room and place the Mandrake inside of the basket nearby. Once the Mandrake has been placed within the basket you should then be rewarded for saving the student in peril. Hufflepuff Dorm Upon entering the room, make your way up the set of stairs to the right and draw your attention to the flytrap within the chimney before you. Cast the flytrap and the student should then fall from the chimney. Ravenclaw Dorm Bedroom Upon entering the room, make your way right and draw your attention to the chain on the ground. Cast the chain to free the student from captivity. Great Hall Entrance Upon the second floor of the Great Hall Entrance, draw your attention to the banner upon the left wall. Cast the banner to bring down the student from above. Great Hall To the left of the hall you should notice this student held within a web entrapment upon the wall above. Cast the web entrapment to free the student from captivity. Boys Bathroom As you first enter the room, draw your attention to the first stall to your right. Cast open the stall to reveal the student from within. Library Second Room Upon entering the room, make your way up to the left platform. Cast the ghost which blocks your path and follow by grabbing the pair of given of earmuffs within the wardrobe closet to the left alcove. Make your way back onto the ground floor and draw your attention to the bookcase underneath the right platform. Cast the red book within the bookcase. Summon the book and it should then reveal a dig spot. Have Crookshanks dig into the ground and a set of ladder gnomes should then emerge. Continue up to the ladder and place the Mandrake inside of the basket nearby. Once the Mandrake has been placed within the basket you should then be rewarded for saving the student in peril. Charms Classroom Corridor Upon entering the corridor, draw your attention to the student to the left, reaching for the apple upon a shelf. Summon the apple down from the shelf and you should then be rewarded for saving the student in peril. Charms Classroom - Left (Underground) To access this map, destroy the metal lock upon the left end of the first floor. Once you have made your way underground, make your way towards the right end of the room and draw your attention to the student latched to the wall above. Cast the web entrapment to free the student from captivity. Charms Classroom - Right (Underground) To access this map, use a goblin character to access the vault upon the left end of the first floor. Once you have made your way underground, carefully navigate across the given walkway. Drop down to the floor below and draw your attention to the student upon the back wall. Use your Lumos spell to rid the vine entrapment and free him from captivity. Gear Room To access this map, destroy the chest upon the left end of the first floor. Assemble the revealed LEGO pieces into a passage and follow by having Crookshanks proceed inside. You’ll find this student upon the second floor of the room, held within a web entrapment. Cast the web entrapment to free the student from captivity. Fountain Courtyard Upon the left end of the courtyard you should notice three Slytherin students picking on the one student in peril. Cast the three and you should then be rewarded for saving the student in peril. Clock Tower Just as you enter the room you should notice this student held within a web entrapment to the left wall. Cast the web entrapment to free the student from captivity. Owlery Upon entering the room, approach the scroll to the left wall. The owls should then unravel the scroll, thus releasing the student from within. From the previous student in peril, have Hermione access the time turner clock to bring you back to an earlier point in time. Cast the student trapped within the pigeon feeder to free him from captivity. Herbology Classroom In order to reach this student in peril you’ll be required to make a three ingredient strength potion. Start by making your way left of the second floor. Summon the latch above. The flytrap to the left should then hit the latch, thus unveiling the first ingredient. Make your way onto the ground floor and head right. Cast the chest above to reveal the second ingredient. To get past the Mandrake which blocks the ingredient, grab the pair of given earmuffs within the wardrobe closet to the right alcove. From the second ingredient, make your way towards the left end of the room. Cast the tree to the left wall to reveal the third and final ingredient. Once all three ingredients have been collected, place them within cauldron and use you’re newly created Strength Potion to access the nearby lever to free the student from captivity. Outer Hogwarts Found towards the right end of the area, nearest to entry to Hagrid’s Garden. Use your Lumosspell to rid the vine entrapment and free him from captivity. Lakeside As you make your way down the set of stairs, draw your attention to the three crates upon the lower right end of the area. Destroy the set of crates and assemble the revealed LEGO pieces into a bridge. Once the bridge has been properly assembled the student should then be able to cross over to the mainland. Hagrid’s Garden To the left of the garden, draw your attention to the picnic basket nearest to Hagrid’s hut. Cast open the basket and follow by placing the revealed items on the ground. Summon the basket into the air and you should then be rewarded for saving the student in peril. From the previous student in peril, summon Crookshanks and have him dig into the ground towards the right end of the area to draw forth a set of LEGO pieces. Assemble the revealed LEGO pieces into a Time Turner Clock. Have Hermione access the clock to bring you back to an earlier point in time. Have Hagrid destroy the pumpkin nearby to free the student from underneath. Quidditch Field Entrance As you first enter the area, make your way left towards the upper platform. Summon the scroll nearby to provide a landing spot for the student upon the platform. From the previous student in peril, summon Crookshanks and have him dig into the ground near the map’s entry to draw forth a set of LEGO pieces. Assemble the revealed LEGO pieces into a Time Turner Clock. Have Hermione access the clock to bring you back to an earlier point in time. Make your way towards the right end of the area and draw attention to the locked chest nearest to the tent. Cast open the chest to reveal the student from within.
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