| Let's face it: stars can be really hard to draw. 
                  I'm not talking about the singular balls of blazing gasses, 
                  though, I'm talking about the subtle and beautiful star fields 
                  that make a piece of celestial art what it is: a portrayal of 
                  space. One of the reasons space is so much fun to draw is because, 
                  despite the plethora of Hubble images inundating cyberspace 
                  and science magazines, most people don't have a preconceived 
                  notion of what space should look like. This means that there 
                  are endless possibilities for wondrous visuals, as nobody's 
                  been to or seen wherever or whatever it is that you're depicting. 
                  There is one exception, however: stars. We've seen these before: 
                  we know what they look like, and what they don't look like. 
                  This means that a couple clicks with the spray-can is just not 
                  going to cut it when you're working up a good star field to 
                  finish off your creation. The spray can is a means to begin 
                  developing a good star field, but to rely entirely on the computer 
                  to randomly assign stars is quite simply a cheap solution to 
                  what could be the defining details of your piece. Another approach 
                  is the ever so convenient noise filter, but shame on you if 
                  you use this filter alone and think it sufficient! Do you want 
                  to draw space, or let your computer draw it for you? Let's consider 
                  this for a moment... do either of these "solutions" even look 
                  like stars? (Does space look like a snowstorm on crack?) I don't 
                  think so. In order to draw deep space, even as a background 
                  for a more important subject or scene, you've got to think about 
                  what it actually is that you're drawing. We're not talking about 
                  mere pixels here, we're talking about millions of pinpricks 
                  of brilliant light, stretching back in layer upon layer, plane 
                  upon plane. We're talking about space, a vastly deep expanse 
                  filled with exquisite lights and shadow. (You've got to get 
                  excited about this subject, because that is what is going to 
                  power you through the effort it takes to develop a truly great 
                  space piece.) What we're talking about when we create our star 
                  field is an expression of depth, and this is communicated through 
                  two factors: variety and density. 
 
 Variety
 Looking at Hubble images, you can easily find images of stars 
                  where the entire image is jam-packed with as many of the brilliant 
                  suckers as possible. True, some star fields are like this, and 
                  I've seen several people draw stars with this effect in mind, 
                  but they always seem to leave out any sense of variety.
 |  |  Look at the Hubble images: are all the stars the same size? 
                    Do they all shine with the same brilliance? Sometimes (and 
                    this depends on the filter used to get the real image in question) 
                    the stars aren't even the same color. This leads me to assert 
                    that all stars are NOT created equal. (Thankfully, physics 
                    is here to back me up on this one.) Similarly, stars do not 
                    all sit on the same plane of view. Some are far, some are 
                    near, etc and so forth. As such, when you're developing a 
                    star field, it's a good idea to have a variety of stars represented. 
                    How do they glow, how bright are they? Are they big? Are they 
                    small? Do they twinkle or have little crossbars coming off 
                    them? Or are they just specks of light? Any and all of these 
                    are absolutely fine, and it's up to you to determine a good 
                    mix of each. From this point onwards, I'm going to assume 
                    that we're drawing a generic star field without any special 
                    use. As such, I'd advise using a small handful of larger stars 
                    with more detail, and medium to large amounts of the mid-level 
                    and smaller stars respectively. The trick is to get an appreciable 
                    gradient of star sizes represented in your work. Another thing 
                    to consider is that not all stars shine as bright as their 
                    neighbors: smaller, dimmer stars are often a good thing to 
                    have to give an even more refined sense of variety to your 
                    work. DensityOnce you've established the types of stars you're working 
                    with, think about where they'll be in relation to each other. 
                    One of the problems with using a spray-can tool or noise filter 
                    alone to generate stars is that it's not always entirely random. 
                    Stars are not always spaced out evenly: they come in clusters, 
                    densely packed like a giant hand came along and brushed them 
                    all into little piles on your screen. They also can spread 
                    out to the extremes, with a vast amount of space being occupied 
                    by only a handful of stars all by their lonesome. Both are 
                    good, and using both together is even better. The way I see 
                    it, drawing a star field isn't about clicking madly with a 
                    paintbrush tool just to get the background for a particular 
                    piece finished (although I'm in full agreement that this is 
                    hardly the most glamorous part of celestial art). Drawing 
                    a star field is best done when you're telling a story with 
                    the stars. Stars have gravity. They evolve. They drift. If 
                    you wanted to go the extra mile, you could even start adding 
                    an ambient glow to the clustered parts to show the stars interacting 
                    with each other. The possibilities are endless: go nuts.
 |  | EnvironmentOnce you've developed a good star field, it's important to 
                    use it correctly. Lots of people tend to just slap stars on 
                    top of their pieces, erasing where there's a planet or a nebula 
                    or some other exciting thing. That's all good and well, but 
                    something worth considering is how your background star field 
                    interacts with your piece. In particular, an element I often 
                    see missing is light pollution. For those of you unaware of 
                    this phenomenon, light pollution is where an ambient light 
                    source or proximity to a light source makes dimmer lights 
                    invisible. And example of this can be seen in every major 
                    city today, where you're lucky to see a handful of stars at 
                    night due to the interference of the city lights. Space exhibits 
                    the same phenomena, although the light sources are often the 
                    very nebulae, planets, or burning stars you're drawing in 
                    the first place. As such, keep in mind that the dimmer stars 
                    in your background field might be drowned out by the radiance 
                    of the objects in the foreground. Keep in mind also, in the 
                    case of nebulae, dark matter is dark for a reason: it's either 
                    blocking light or refusing to reflect it. There aren't any 
                    rules for how you should treat your stars in any of these 
                    afore-mentioned cases, but they're something to consider.
 One Final NoteThat pretty much wraps up what I have to say about stars. 
                    One final note, however: you may have noticed that as I'm 
                    writing, I alternate between speaking about "drawing" and 
                    "developing". That's because, just as stars themselves just 
                    don't pop into being from nothing, your star field won't either. 
                    You've got to start with something broad and then refine your 
                    composition to the perfect piece. I won't go into detail here 
                    on exactly how to go about developing your star field in step-by-step 
                    detail, but I will say that it's always beneficial to start 
                    with as big a canvas as you can. If you make a good star field, 
                    and it's huge to begin with, you can reuse it in a number 
                    of ways and save yourself work in your later artistic endeavors. 
                    In other words, work hard, but work smart as well! Getting 
                    a good star field is worth a decent amount of effort on your 
                    part (you only get out what you put in, after all), but not 
                    worth having to work redundantly.
  [Actually, I am going to 
                    give you a step-by-step guide to creating stars, just keep 
                    in mind that the article wasn't written with the intention 
                    of working as an introduction to this tutorial... it just 
                    worked out that way.] |