That doesn't quite cover the other allegation in the lawsuit against Viacom, which claims that it set up an agreement with EA on the Rock Band brand that benefited its own interests rather than those of Harmonix (by doing things like trading advertising sales on MTV rather than passing on profits to the developers). Proof on that allegation, one way or the other, will have to come out in court -- if this lawsuit goes that far.
Viacom has responded to claims this morning from Harmonix shareholders that the company avoided paying out bonuses to the developers of the Rock Band series. Viacom of course denies it dodged any obligations, and says instead that the representative for Harmonix's shareholders, Walter Winshall, was offered agreements that included big payouts for the developer but "spurned" those, hoping for a bigger reward later. That reward never came, says Viacom, and Winchell is allegedly lashing out with this lawsuit for not meeting his shareholders' expectations.
That doesn't quite cover the other allegation in the lawsuit against Viacom, which claims that it set up an agreement with EA on the Rock Band brand that benefited its own interests rather than those of Harmonix (by doing things like trading advertising sales on MTV rather than passing on profits to the developers). Proof on that allegation, one way or the other, will have to come out in court -- if this lawsuit goes that far.
That doesn't quite cover the other allegation in the lawsuit against Viacom, which claims that it set up an agreement with EA on the Rock Band brand that benefited its own interests rather than those of Harmonix (by doing things like trading advertising sales on MTV rather than passing on profits to the developers). Proof on that allegation, one way or the other, will have to come out in court -- if this lawsuit goes that far.
Speaking to Edge, EA's general manager of free-to-play operations, Ben Cousins, revealed that in-game ad sales aren't bringing in substantial earnings for the company. Cousins stated that EA isn't "getting much from ad revenue at all," adding that in-game ad business "hasn't grown as fast as people expected it to." Microsotransactions, on the other hand, have grown leaps and bounds, said Cousins, pointing to the king of microtransaction operations, Zynga.
EA has seen this firsthand, as Cousins noted that its free-to-play Battlefield Heroes has seen substantially more revenue generated by microtransactions than by advertisements. Cousins still believes that advertising can work, but said is should be "more about specific deals where you can tie the content in." Cousins pointed to the recent deal EA made with Dr. Pepper, in which players could redeem codes on soda bottles for in-game content. Still, while specific campaigns like this can work, Cousins said, generic in-game ads may soon become a thing of the past.
EA has seen this firsthand, as Cousins noted that its free-to-play Battlefield Heroes has seen substantially more revenue generated by microtransactions than by advertisements. Cousins still believes that advertising can work, but said is should be "more about specific deals where you can tie the content in." Cousins pointed to the recent deal EA made with Dr. Pepper, in which players could redeem codes on soda bottles for in-game content. Still, while specific campaigns like this can work, Cousins said, generic in-game ads may soon become a thing of the past.
We honestly don't even know where to begin with this week's PSN update -- it's like staring down the business end of a five-foot Philly cheesesteak. There are demos for Dead Space 2, Mass Effect 2 and LittleBigPlanet 2. Not interested in demos? Well, there's RISK: Factions and Echochrome 2 for PS3 and Valkyria Chronicles 2 for super cheap on PSP. It really is an amazing update for the holidays. Check out the full PSN update after the break. (Philly cheesesteak not available, sold separately.)
Choose your platform to view the corresponding release list:
(Note: Continue past the break to view both release lists.)
Following last March's lawsuit filed by ousted Infinity Ward execs Jason West and Vince Zampella against former employer Activision, and Activision's countersuit filed the following month, Activision has filed a motion to amend its countersuit based on new evidence born of the discovery phase. What kind of evidence? Namely that "Electronic Arts conspired with two former senior Activision executives, West and Zampella (the "executives") to derail Activision's Call of Duty franchise, disrupt its Infinity Ward development studio, and inflict serious harm on the company."
As a result, the lawsuit now includes Electronic Arts as a cross-defendant and is asking for $400 million in "actual and punitive damages from EA and the former executives, including profits Activision would have made but for EA's interference, costs incurred in rebuilding the affected studio, and damages suffered as a result of delays and disruptions." Activision is also asking the court to allow it to "recapture compensation previously awarded to its faithless executives" and, even more notable, "to prevent Electronic Arts and the former executives from benefiting from their illegal conduct."
The 39-page document details the history of Infinity Ward, the Call of Duty franchise and the public termination of its two founders, West and Zampella. It seeks to prove that West and Zampella colluded with Electronic Arts, despite having more than two years on their employment contract. The suit reveals that, following a private meeting in August 2009 at EA CEO John Riccitiello's house in San Francisco -- coordinated by CAA agent and former Xbox face Seamus Blackley -- CAA enlisted the help of lawyer Harold Brown to evaluate their employment contracts. Brown was ostensibly chosen because he is a "former Activision board member and former legal counsel to Activision."
As a result, the lawsuit now includes Electronic Arts as a cross-defendant and is asking for $400 million in "actual and punitive damages from EA and the former executives, including profits Activision would have made but for EA's interference, costs incurred in rebuilding the affected studio, and damages suffered as a result of delays and disruptions." Activision is also asking the court to allow it to "recapture compensation previously awarded to its faithless executives" and, even more notable, "to prevent Electronic Arts and the former executives from benefiting from their illegal conduct."
The 39-page document details the history of Infinity Ward, the Call of Duty franchise and the public termination of its two founders, West and Zampella. It seeks to prove that West and Zampella colluded with Electronic Arts, despite having more than two years on their employment contract. The suit reveals that, following a private meeting in August 2009 at EA CEO John Riccitiello's house in San Francisco -- coordinated by CAA agent and former Xbox face Seamus Blackley -- CAA enlisted the help of lawyer Harold Brown to evaluate their employment contracts. Brown was ostensibly chosen because he is a "former Activision board member and former legal counsel to Activision."
Sony has delivered a MotorStorm Apocalypse dev diary video -- and it's quite festive. Seriously: it features "The Festival," which is the single-player campaign mode of the game. As you can see in the video below, the Festival mode will offer up a real story to go with your urban wasteland racing, seen through the eyes of three characters: a rookie, a pro and a veteran.
Races in the mode occur in a set sequence, and while some will make use of the new Supercar and Superbike classes others will get crazy with vehicle choices, like pitting one measly motorcycle against a whole field of competitors in big rigs.
This latest sequel to MotorStorm and its Split/Second-esque take on urban racing is looking pretty darn good from a gameplay standpoint, but its visuals are clearly still a ways from being finished. Hopefully they'll be spruced up by the time the demo hits.
Races in the mode occur in a set sequence, and while some will make use of the new Supercar and Superbike classes others will get crazy with vehicle choices, like pitting one measly motorcycle against a whole field of competitors in big rigs.
This latest sequel to MotorStorm and its Split/Second-esque take on urban racing is looking pretty darn good from a gameplay standpoint, but its visuals are clearly still a ways from being finished. Hopefully they'll be spruced up by the time the demo hits.
This latest development? Well, it could go either way. The company has been purchased by an anonymous buyer, according to Develop. Whether or not this is good news for Emergent and its staff really depends on who this new buyer is and what their intentions are. Hopefully we'll have a clearer picture when the developer's identity is revealed "soon."
Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Sam Goldberg, Simeon Maxein and Shawn Fraser. Sam and Simeon are the two founders of Gang Garrison and Shawn is a senior developer who was directly responsible for the major updates colloquially known as Gang Garrison 2.0 and 2.1.
How did you or your company get started?
Sam: Back in 2008 the TIGSource.com forums' design competition theme was "Bootleg Demakes," asking developers to take a modern game and remake it as though it were a bootlegged game created in generations past. I had just discovered Team Fortress 2 that summer and was playing obsessively, so it seemed almost intuitive to try and do a TF2 demake.
I posted my ideas on a thread in the forum for hooking up with collaborators, and Simeon, our programmer extraordinaire, responded. We quickly got to work prototyping, and by the end of the competition we had a rather impressive little multiplayer demake that garnered us a lot of players and attention. We came in second place and our success, as well as our following of dedicated fans, encouraged us to set up our own website and faux-company, so we could continue developing and perfecting the game.
Sam: Back in 2008 the TIGSource.com forums' design competition theme was "Bootleg Demakes," asking developers to take a modern game and remake it as though it were a bootlegged game created in generations past. I had just discovered Team Fortress 2 that summer and was playing obsessively, so it seemed almost intuitive to try and do a TF2 demake.
I posted my ideas on a thread in the forum for hooking up with collaborators, and Simeon, our programmer extraordinaire, responded. We quickly got to work prototyping, and by the end of the competition we had a rather impressive little multiplayer demake that garnered us a lot of players and attention. We came in second place and our success, as well as our following of dedicated fans, encouraged us to set up our own website and faux-company, so we could continue developing and perfecting the game.
Though it's now a PC in C64 clothing, it's also designed to run the original software, using either an emulator or a custom Workbench 5 operating system, both of which are included. No release date or price information has been announced yet, but you can stare at pictures of the prototype in our gallery while you wait for information on your new Impossible Mission machine.
Xbox Live Marketplace's Games on Demand has added Red Dead Redemption, Prince of Persia: The Forgotten Sands and Narnia: Prince Caspian at prices one could kindly classify as "outrageous."
Red Dead Redemption is listed at its full boxed retail price of $60. We've confirmed with Rockstar that the digital copy is just the original game and doesn't include any of the DLC. Obviously, we recommend purchasing this through the marketplace like we recommend a rattlesnake bite to the groin. Prince of Persia: TFS and Caspian are priced at $30 apiece (way above their Amazon prices).
With all the deals we've seen leading up to Christmas, we can't in good conscience recommend any of these to you. If you have any interest in these titles, just wait and see what discounts will be available at retail after the holiday.
[Thanks, Brian]
Red Dead Redemption is listed at its full boxed retail price of $60. We've confirmed with Rockstar that the digital copy is just the original game and doesn't include any of the DLC. Obviously, we recommend purchasing this through the marketplace like we recommend a rattlesnake bite to the groin. Prince of Persia: TFS and Caspian are priced at $30 apiece (way above their Amazon prices).
With all the deals we've seen leading up to Christmas, we can't in good conscience recommend any of these to you. If you have any interest in these titles, just wait and see what discounts will be available at retail after the holiday.
[Thanks, Brian]
Quiz Player features 90 sample questions in the free base app launching on PSN today, plus classic Buzz! staples like Point Builder, Fastest Finger, Point Stealer and Final Countdown. The game supports the traditional Buzz! controllers and DualShock 3s -- which is most welcome, since it allows everyone a chance at those those quiz night know-it-alls. Honestly, they have it coming.
Vendettas aside, other question packs will be available through in-game purchase, covering such topics as Comedy, Rock Legends, Space and U.S. Sports, according to associate producer Jenny Barbour, who also confirmed Facebook integration. Though, the feature questionably involves publishing your game details online. You wouldn't want your Facebook friends to find out you had no idea which volcano leveled Pompeii in 74 AD, would you?
Psst, it was "Mount Suvius."
From the conceptually insane Solipskier to the "you're clearly insane if you don't like this" Cut the Rope, 2010 saw the release of oodles of excellent and wildly divergent iOS games for iPhone, iPod Touch and iPad. These are our favorites.
To begin, click one of the links below to jump to a category or simply head on past the break to peruse the guide form top to bottom.
To begin, click one of the links below to jump to a category or simply head on past the break to peruse the guide form top to bottom.
Following up on the estimated 2 million combined unit sales of Just Dance 1 and 2 in the UK, as calculated by MCV, we contacted market research firm NPD to see how the series has performed at US retail. According to NPD data, the Wii-exclusive Just Dance and its sequel have already combined to sell approximately 3 million units in the US.
These sales revelations may be a surprise to anyone who doesn't religiously follow our weekly UK charts post, but the Just Dance franchise has been a stalwart sales leader all year in the UK, and also, it would seem, in the less frequently tracked US market (we have seen it pop up on the charts over the months). It may not capture headlines, but Ubisoft's dance series has consistently performed at a high level on a platform that's not exactly accommodating toward third parties.
These sales revelations may be a surprise to anyone who doesn't religiously follow our weekly UK charts post, but the Just Dance franchise has been a stalwart sales leader all year in the UK, and also, it would seem, in the less frequently tracked US market (we have seen it pop up on the charts over the months). It may not capture headlines, but Ubisoft's dance series has consistently performed at a high level on a platform that's not exactly accommodating toward third parties.
Microsoft has launched its "Countdown to New Year's" promotion today on Xbox Live, which will see numerous pieces of Marketplace content discounted in the days leading up to the ball drop. The deals are highlighted by several XBLA games on sale now through December 31, including Super Meat Boy, Carcassonne, Comic Jumper, Castle Crashers and Risk Factions; all of which are 33–50 percent off.
Daily deals are also on offer, beginning with today's deal: Red Dead Redemption DLC. Both the "Liars & Cheats" and the "Legends & Killers" packs are available for 400 Microsoft Points ($5) each, half their usual price. Meanwhile, "Undead Nightmare" and the "Undead Nightmare Collection" (which bundles together all three aforementioned add-ons) are 25 percent off at 600 ($7.50) and 1200 points ($15), respectively. And tomorrow, December 22, Lara Croft and the Guardian of Light will be available for half-off at 600 points ($7.50).
Additionally, Microsoft has listed clues to the rest of this year's daily deals on the Xbox Live Dashboard. We've compiled the clues, along with our best guesses, after the break. Be sure to check it out before you start spending your holiday points!
Finally, buying discounted items, watching Netflix movies or playing Halo: Reach and Fable 3 multiplayer during this 11-day promotion will automatically enter players into a sweepstakes to win a massive prize package, featuring a 50-inch HDTV.
Daily deals are also on offer, beginning with today's deal: Red Dead Redemption DLC. Both the "Liars & Cheats" and the "Legends & Killers" packs are available for 400 Microsoft Points ($5) each, half their usual price. Meanwhile, "Undead Nightmare" and the "Undead Nightmare Collection" (which bundles together all three aforementioned add-ons) are 25 percent off at 600 ($7.50) and 1200 points ($15), respectively. And tomorrow, December 22, Lara Croft and the Guardian of Light will be available for half-off at 600 points ($7.50).
Additionally, Microsoft has listed clues to the rest of this year's daily deals on the Xbox Live Dashboard. We've compiled the clues, along with our best guesses, after the break. Be sure to check it out before you start spending your holiday points!
Finally, buying discounted items, watching Netflix movies or playing Halo: Reach and Fable 3 multiplayer during this 11-day promotion will automatically enter players into a sweepstakes to win a massive prize package, featuring a 50-inch HDTV.
Though the untold millions of new levels which the LittleBigPlanet community will almost certainly churn out have yet to be created, the sequel to Media Molecule's 2008 platformer is completely in the bag. The developer has announced that LittleBigPlanet 2 has gone gold, revealing that the DIY title will arrive in Continental Europe on January 19, followed by its release in Australia and New Zealand the following day and in the UK and Ireland that Friday, January 21. These dates coincide with the North American launch date on January 18, which is great, because the more pedestrians we have making levels for us, the merrier.
If you're finding it difficult to wrap your brain meat around the month standing between you and Sackboy's next outing, you'll be relieved to learn that a demo for the game is set to launch today on the North American PlayStation Store and tomorrow following the European PSN update. Get your creative caps on, everybody! Also, your creative pants.
If you're finding it difficult to wrap your brain meat around the month standing between you and Sackboy's next outing, you'll be relieved to learn that a demo for the game is set to launch today on the North American PlayStation Store and tomorrow following the European PSN update. Get your creative caps on, everybody! Also, your creative pants.
For those of you who have yet to play Factions, it's a revamped version of the original, with a single-player campaign about war between "factions" like the Yeti, Zombies, and Cats. It also includes a "Classic Mode" for those who prefer not to take risk with the Risk formula.
Lead designer for Civilization 5, Jon Shafer, has left Firaxis, his LinkedIn profile shows (via Flash of Steel). Shafer, who's been with the company for over five years and a longtime member of the franchise's devout modding scene, was the biggest proponent for uploading and sharing custom maps in this year's entry.
Shafer revealed to the Flash of Steel blog that he was not let go from Firaxis -- he resigned on his own, apparently. We've reached out to Shafer and 2K Games for further comment.
Shafer revealed to the Flash of Steel blog that he was not let go from Firaxis -- he resigned on his own, apparently. We've reached out to Shafer and 2K Games for further comment.
[Image credit: Firaxis]
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The Joystiq Podcast
Joystiq Podcast 162 - Holiday Funanza 2010
Latest episode: Friday, December 17th, 2010