Everyone loves remote control toys. But the problem with most of them is, unless you manage to remote control one directly down someone's throat, they're pretty useless as weapons. But what if we were to tell you that we fixed that obvious design flaw?
Day Two of the Engineer Update brings the engineering faithful The Wrangler, the remote sentry gun controller; "Upward", an all-new, Valve-designed Payload Map; and 25 shiny, super-rare wrenches from our quickly-dwindling supply.
Note: To ensure everyone gets the chance to pull the lever, we've increased the weekly item drop limit for this week only. So if you thought you'd hit your item cap, think again!
Those of you who spent the weekend Tokyo drift-racing your way to a rap battleor whatever it is people do when they go outside on the weekendprobably feel pretty good about yourselves right now. At the end of the day, though, what do you have to show for it? Vague memories of changing lanes. Twenty-five of the people who wisely chose to stay home and craft items, on the other hand, now have shiny new ultra-rare golden wrenches that they can keep. For a weekend? No. For a lifetime. Eat it, drift-racers. Eat all of it.
Luckily for you wrenchless unfortunates, there's still time to get one. A further 75 golden wrenches can be found through crafting all this week*. We'll also be teasing Engie's new weapons (the first of which, the revenge-critting Frontier Justice,, is currently on display)with all of this culminating in the long-awaited Engineer Update this Thursday!**
*Note that we've disabled the Smelt Reclaimed Metal & Smelt Refined Metal recipes. They'll work again once the Engineer Update goes live.
**Also note, wrenches can be found up until the 100th wrench has gone out. There is no per-day limit on the number of wrenches found, and distribution has been designed to be fair to all timezones. Every 25th wrench found will result in the release of more information on the Engineer Update.
Since our announcement of Team Fortress 2 on the Mac, we've received literally thousands of emails from over seven people, curious as to how the Apple comic shown in the update fits into the ongoing TF saga. Did Saxton Hale really buy the Apple company? Can Heavy's gun actually shoot email bullets now? Who was that mysterious figure? And why were Valve's lawyers so insistent that he remain mysterious?
Some good questions. Good enough, anyway, that when we angrily confronted our writers with them, they got that look animals get when they're walking across a road in the middle of the night, headlights appear, and they realize they're about to lose their jobs. Following a frantic search through the internet for fancy excuse words, they came up with an answer.
Apparently the Apple comic was non-canon. Think of it like a "commercial". Then imagine yourself removing the quote marks around "commercial", because it was a commercial. "Ah, now I get it," you're saying. Just in case you're lying, here's another example: Say Team Fortress was Hercules. Our class updates would be all of those times that Hercules fought gorgons or suplexed an evil king into a mountain. The Apple update would be like the time Hercules enjoyed a jalapeño popper platter at Applebees.
Since this announcement creates a canon-shaped void in the lives of TF2's biggest story fansour writerswe let them "imagineer" (their words) an epic Engineer story spanning three generations.
Do you hear that? That ominous, otherworldly silence? That's what we in the game biz call the calm before a storm. And keep listening... do you hear that distant rumble? We call that thunder. It happens during a storm whenever it's not quiet.
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So you've been taking advantage of Training Mode and Offline Practice Mode all week, and you think you're pretty hot stuff. What better way to find out how wrong you are than to watch some pros in action at The Steam Powered User Forums' "Battle of Both Worlds" match this week? Also known as the "Pros vs Pubbers" event, the match features a team of competitive players versus a team of highly skilled public-server players. It's a perfect opportunity to see a whole bunch of truly great TF2 players have some truly great fun. Check it out.
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We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.
So anyway. Team Fortress 2's available on the Mac now.
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Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac."
Not today. But tomorrow. BIG THINGS. Stay tuned...
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After slaving away for over a year, the fine folks at Polycount have unveiled their new community site for video game artwork. Given that a year is roughly the time it takes for us to post a blog update, you can imagine our immediate and deeply-held suspicion that they probably used magic. Possibly black magic. I won't bore you with the details, but long story short, we immediately raced to their office, armed with holy water and fire, to confront them. Several police officers informed us that we were mistaken, and then made us apologize to the wizards, and then made us stop calling them wizards.
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We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.
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In between obsessing over hats, we've been trying to keep up with all the neat things the community is doing.
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It's been a busy week for the Team Fortress team. That's right: the police are here again. We're on a first name basis with them, the fire department and the nasal extraction emergency response team at Overlake Hospital by now, so it was like meeting with old friends.
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We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.
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Today marks the 119th (or so) update to Team Fortress 2.
We think that calls for a celebration.
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Today we're shipping some significant changes to the item drop system.