q3cpma hud editor

News

2008-01-16: `mv q3cpmahudeditor superhudeditor`

note that this project was renamed to SuperHud Editor and this site won't be updated anymore, visit http://plrf.org/superhudeditor.

2007-01-04: v0.2.0

Took me a bit longer than planned but eventually I managed to bring it in a publishable state :)
Notable features:
  • Compatible with CPMA 1.40
  • Drag&Drop in elementlist
  • Copy&Paste in elementlist (use rightmouseclick)
  • New layout for element properties dialog
Make sure you don't install it over an old version otherwise your presets will get mixed up.
Get it in the Files section.
Full ChangeLog
# Archived news (2006)

Files

application

Use rightclick, save as...
Depends on wxGTK which must be built with opengl if you want to use the opengl renderer.

old versions

# 0.1.0_beta1

screenshots (0.1.0 beta1)

ChangeLog

ChangeLog.txt

hudspecs

Hudspecs are definition files for q3cpmahudeditor to specify what elements are available. In case of superHUD getting updated you will probably find here a new hudspecs file. (If you create an updated one yourself, I'd appreciate it if you send it to me.)

Faq

using ebuild in gentoo
since it hasn't been added to the gentoo portage tree, you have to add it yourself. first you have to create a directory where you put all your own ebuilds. (they won't be touched by rsync updates) usually it's /usr/local/portage
mkdir /usr/local/portage
after that, drop a line in your /etc/make.conf file
PORTDIR_OVERLAY="/usr/local/portage"
then put the ebuild in /usr/local/portage/games-util/q3cpmahudeditor/ and type
ebuild q3cpmahudeditor-<ver>.ebuild digest
if you are running on stable x86 (and not on ~x86) then you additionally have to add the package to /etc/portage/package.keywords
echo "games-util/q3cpmahudeditor" >> /etc/portage/package.keywords
and you are ready to emerge it..
emerge q3cpmahudeditor -uva

Contact