Screenshots


  • Default

  • Alternative layout

  • Convert HUD

  • Widescreen

  • Pak browser

About

SuperHud Editor is a rewritten q3cpma hud editor.

SuperHud Editor gives you a graphical interface to edit your HUD (Head-up display) for CPMA (a Quake3 modification) and possibly other First-person shooter games in the future.

Latest

2008-01-22 Widescreen setting not saved

To fix: enter %appdata%/superhudeditor in win explorer address bar, then open superhudeditor.conf and add the line:

view_aspectratio=16:10

2008-01-18 Release of SuperHud Editor v0.3.0

Check the ChangeLog.

Contact

Forum

Write something in the public forums, request a feature or submit a bug report.

IRC

irc.quakenet.org #promode nick something starting with ve... probably :) or just type superhudeditor in the channel, it will highlight.

E-Mail

rolansch at ethz . ch

Help

Using ebuild in gentoo

Since it hasn't been added to the gentoo portage tree, you have to add it yourself. first you have to create a directory where you put all your own ebuilds. (they won't be touched by rsync updates) usually it's /usr/local/portage
mkdir /usr/local/portage
After that, drop a line in your /etc/make.conf file
PORTDIR_OVERLAY="/usr/local/portage"
Then put the ebuild in /usr/local/portage/games-util/superhudeditor/ and type
ebuild superhudeditor-<ver>.ebuild digest
If you are running on stable x86 (and not on ~x86) then you additionally have to add the package to /etc/portage/package.keywords
echo "games-util/q3cpmahudeditor" >> /etc/portage/package.keywords
We have a dependency of >=wxGTK-2.8.7 whose ebuild isn't yet marked stable at the time of this writing, so you might need to add that too
echo "x11-libs/wxGTK" >> /etc/portage/package.keywords
and you are ready to emerge it..
emerge superhudeditor -uva