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Tenchu No Takai Demigod

Joined: 06 Apr 2009 Posts: 1217 Location: Was turned away at Purgatory.
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Posted: Mon Aug 24, 2009 1:37 pm Post subject: Shrine Crafting Thread |
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lolololololololololololololololololololololololololololololololololololol
Why Crafting is Useful.
Crafting is a process by which the player themselves may create their own weapons/armors to their advantage.
There are many advantages in crafting.
Shrine Crafting with the use of specific shrines allows a player to build towards a certain end with an armor or weapon.
A player could in theory build an entire suit around denoting their character a great amount more dexterity then would be available with Runewords or Uniques.
In some cases given the usefulness to a character that a craft might have they may surpass Runewords or Uniques.
Because Shrines and Sacred Weapons/Armor start dropping at the end of the Terror Difficulty it may be smart to stop their and make something to prepare yourself before you continue on to Destruction.
Note: If you are desperate enough and cannot seem to find a certain Sacred Item with which to turn into a rare and thus craft. You can also kill Unique and Set items and turn them into Rares for Crafting. Just make note of the gem shatter recipe and it's affect on the iLvl of an Item.
These are the shrine types available as of 1.D9 Beta 3:
Abandoned
Creepy
Eerie
Fascinating
Gloomy
Hidden
Magical
Ornate
Quiet
Sacred
Shimmering
Spiritual
Stone
Tainted
Weird
Shrine Crafting may only be done on Sacred Rare, Set, and Unique Weapons and Armor.
Some Relevant Cube Formulae:
Quote: |
Affix burn recipe
This explosive alchemical combination burns all magic off an item, returning it as a basic damaged low quality item. This recipe is useful to prepare an item for a runeword.
Any item + rune + healing potion + mana potion -> reroll item as low quality
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You will use this to reset the item to a lower state and then you will use this recipe
Quote: |
Reroll nonmagical to magic
Takes any non-enchanted item (white or grey) and upgrades it to a basic magical item. Although magic items are not the most powerful items around, they are used as base items for further upgrades, notably to create honorific items.
Any nonmagical item + gem + scroll of town portal + scroll of identify -> reroll item as magic
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to re-roll an item to a magical state so that you may continue on to the next recipe
Quote: |
Reroll magic to rare (gem shatter recipe)
Turn any magical item into a rare item. Note that this will slightly lower the output item level to 85% of the input item level, which limits the range of high level affixes that can appear on it.
Magic item + gem + rune -> reroll item as rare
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which will leave you with a rare item for crafting. This will as stated in the quote lower the iLvl of the item you are using. This will be explained later.
You may also use this recipe
Quote: |
Chaos reroll recipe
This recipe essentially ‘drops’ the item again. You may get a lowly white or magical item... or a powerful rare or unique. It depends on the roll of the dice, though high magic find helps.
Any item + jewel + healing potion + mana potion -> reroll item randomly
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to randomly re-roll and item to a rare quality without lowering the iLvl of the item. Be aware this could be far more costly and time consuming.
To re-roll any rare to an iLvl of 99 you may utilize the recipes available as of 1.A9
Quote: |
Act 2
LOCATION: DESERT AREAS
Maximum character level to do recipes
Hatred: level 60
Terror: level 100
Destruction: unlimited
Reward
Killing the dragon allows you to reroll a rare item as many times as you wish! Until the 30 second timer runs out...
Rare item + town portal scroll -> reroll item as rare + town portal scroll
Item level of output item
Hatred: level 40
Terror: level 80
Destruction: level 99
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This one will re-roll any rare item you already have with an iLvl of 99. Given that you are in the Destruction difficulty and using the correct recipe. There are other rules that apply to the recipes.
Quote: |
Act 3
LOCATION: JUNGLE AREAS
Maximum character level to do recipes
Hatred: level 60
Terror: level 100
Destruction: unlimited
Reward
Killing the dragon gives you essentially an unlimited Chaos Reroll recipe for 30 seconds. This recipe will turn the item into a new item of the same type, which could be cracked, magical, unique or anything in between.
Any item + identify scroll -> reroll item randomly + identify scroll
Item level of output item
Hatred: level 50
Terror: level 80
Destruction: level 99
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This recipe is basically the same as the Chaos Re-roll recipe, it may save you time, but it will save you materials.
iLvl
Item level or iLvl is the level at which the item spawns and will decide many of the modifiers on the item.
This is immediately relevant to Shrine Crafting.
This like all of the other quoted listings are straight from the Median XL Documentation and are listed as per their relevance to Shrine Crafting.
Quote: |
Shrine crafting
Use a Portable Shrine to turn any sacred item into a powerful crafted item. The crafted item comes with several random rare modifiers and there is a high chance that some preset modifiers based on shrine type will appear as well. The preset modifiers may stack with the rare modifiers, creating some very powerful items.
Rare/unique/set/crafted sacred item + Portable Shrine -> reroll item as crafted + Portable Shrine -1 charge
Crafted items always have maximum sockets and receive a double bonus from Mystic Orbs.
What affixes will the item have?
The resulting crafted item spawns with 0-3 preset affixes depending on luck and shrine type used, and 1-4 extra random rare affixes, based on the item level:
Item level 1-30 : 40% chance of 1 affix and 20% chance each of 2, 3 or 4 affixes.
Item level 31-50 : 60% chance of 2 affixes and 20% chance each of 3 or 4 affixes.
Item level 51-70 : 80% chance of 3 affixes and 20% chance of 4 affixes.
Item level 71+ : 100% chance of 4 affixes.
The required level of a crafted item is:
[level of the highest affix * 3/4] + 10 + 3 * [number of random rare affixes]
Especially at lower levels, this formula may create items with a required level above the level of the character that crafted them. This is a feature of crafting and occurs in classic LoD as well.
Do not confuse required level, which appears on the item, with item level, which is invisible and usually equal to the monster level of the monster that dropped the item.
Btw. Due to a technical issue, you cannot use honorific items as input items.
Btw. If you ask me why your non-sacred item does not work, I murder a kitten.
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Shrine Blessings
Blessing a crafted item with the same type of shrine that you used to craft the weapon or armor originally may allow you to further increase the concentrated effects of that particular shrine.
Furthermore you can use a different shrine from the one you used to create the crafted item to more modifiers of a specific type to the item that you are making.
Quote: |
Shrine blessing
A variant of shrine crafting, this recipe allows you to impart the blessings of the shrine unto an existing sacred item. This randomly adds some or all of the shrine modifiers to the item and subtracts 1 charge. You can only use this recipe once per item, so choose your shrine wisely.
Rare/crafted/honorific sacred item + Portable Shrine + Arcane Crystal -> add shrine bonuses + Portable Shrine -1 charge
The item gains 0-3 preset affixes depending on luck and shrine type used.
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Shrine Specific Bonuses
Abandoned:
Weapons/Armor:
() % to Attack Rating
() % Bonus to Dexterity
() # to Dexterity
Creepy
Weapons/Armor:
() % Chance of Crushing Blow
() % Bonus to Strength
() # to Strength
Eerie
Weapons/Armor:
() # to Energy Factor
() % Bonus to Energy
() # to Energy
Fascinating
Weapons/Armor:
() % to Fire Spell Damage
() -Enemy Fire Resistance
() -% Maximum Mana
Gloomy
Weapons/Armor:
() % Chance of Uninterruptable
() Damage Reduced By #
Hidden
Weapons/Armor:
() % Chance to Reanimate as " "
Magical
Weapons/Armor:
() % Bonus to Summoned Minion Life
() % Bonus to Summoned Minion Resistances
Ornate
Weapons/Armor:
() % to Lightning Spell Damage
() -Enemy Lightning Resistance
() -% Maximum Mana
Quiet
Weapons/Armor:
() % Bonus to Vitality
() # to Vitality
() % Increased Healing Rate from Potions
Sacred
Weapons/Armor:
() % to Cold Spell Damage
() -Enemy Cold Resistance
() -% Maximum Mana
Shimmering
Weapons/Armor:
() % to Poison Spell Damage
() -Enemy Poison Resistance
() -% Maximum Mana
Spiritual
Weapons/Armor:
() % Better Chance of Getting Magic Items
() % Extra Gold from Monsters
Stone
Weapons/Armor:
() All Resists %
() Magic Damage Reduced By #
Tainted
() % Bonus to Summoned Minion Attack Rating
() % Bonus to Summoned Minion Damage
Weird
Weapons/Armor:
() # to Maximum Damage
() # to Minimum Damage
() % Enhance Damage (Will Only Appear on Weapons.)
Notes on Shrines:
() The -% to Maximum Mana from Sacred, Ornate, Shimmering, and Fascinating Shrines may stack when used in conjunction with a Shrine Blessing of the Same Type.
() The Weird Shrine conveys a % of Enhanced Damage to Weapons.
() Using Tainted and Magical Shrines in Conjunction can be very useful for summoners who want to spread out the bonuses from each piece instead of concentrating it solely on one particular piece.
() Hidden Shrine Crafts coupled with a Blessing May allow for anywhere from One to Six Reanimates on the Item.
() Crafted Items utilizing the Creepy, Abandoned, Quiet, Eerie Shrines as a base and coupled with the Blessing may allow for a High Base % to Attributes as High as 45% to a single Attribute from a single piece of equipment.
oSkills and Item Quirks
X is a common variable in math used to define an unknown number. (For those who may not understand)
Amazon Helms:
() X to Death's Fury Totem
() Amazon Helms can have a maximum of +4 to All Amazon Skills.
Amazon Bows:
<No Relevant Information>
Amazon Javalins:
() X to Maelstrom
Amazon Spears:
() X to Mountain King
() X to Rapture
Amazon Shields:
() X to Holy Armor
() Amazon Shields can spawn with a Maximum of +4 to All Amazon Skills.
Assassin Claws:
() X to Oathbreaker Totem (New!)
() X to Prowl
() X to Rune of Mana
() X to Bloodlust
() Assassin Claws can have a Maximum of +4 to All Assassin Skills.
Assassin Naginatas:
() X to Pounce
() X to Rapture
() Assassin Naginatas can have a maximum of +10 to All Assassin Skills.
Assassin Shields:
() X to Charm
() X to Summon Lamia
() Charm may or may not be used efficiently with Phase Bomb -Confirmed-
() Assassin Shields can have a Maximum of +4 to All Assassin Skills.
Barbarian Helms:
() X to Static Ward
() X to Mana Sweep
() X to Ancients Hand
() Barbarian Helms can have a maximum of +2 to All Barbarian Skills. -Uncertain-
() Capable of Spawning with 20% Bonus to Strength Without Shrines.
Barbarian Axes:
() X to Fear of Fire
() X to Ancients' Hand
() X to Exploding Totem
() X to Cautious Strike (Yes, Yes it does.)
() Barbarian Axes can spawn with a Maximum of +4 to All Barbarian Skills.
() Capable of Spawning with 20% Bonus to Strength Without Shrines.
Barbarian Swords:
() X to Bend the Shadows
() X to Howling Totem
() X to Mark of the Wild
() X to Static Ward
() Barbarian Swords can Spawn with a Maximum of +4 to All Barbarian Skills.
Barbarian Shields:
() X to Pact of Blood
Druid Bows:
() X to Ambush
() X to Cyclone
() X to Buckshot
() X to Snake Stance
() X to Tantrum
() X to Squall Gust
Druid Pelts:
() X to Mana Tide Totem
() X to Starburst
Druid Staves:
() X to Pyroclastic Flow
() X to Clobber (Yes, Yes it does.)
() X to Protector Spirit
() X to Glacial Nova
() X to Lightning Shield
() Druid Staves can have a Maximum of +12 to All Druid Skills.
() Capable of Spawning with 20% Bonus to Energy And Dexterity Without Shrines.
() The same rule that applies to Necromancer Staves having 12 to All Skills applies to these aswell.
Necromancer Scythes:
() X to Dark King
() X to Possess
() X to Time Strike
() Possess is a Wide Range Short Duration Charm Effect.
() Soulshatter > Time Strike; Forever.
() Necromancer Scythes can have a Maximum of +6 to All Necromancer Skills.
Necromancer Staves:
() X to Lightning Shield
() Lightning Shield is Very Nice for Summoners.
() Necromancer Staves can have a Maximum of +12 to All Necromancer Skills.
() Will not be able to Spawn with 12 to All Necromancer Skills unless the iLvl is above a Certain Level. I would just recommend using one with an iLvl of 99 if you really want 12 All Necromancer Skills.
Necromancer Shields:
() X to Cold Fear
() X to Vessel of Judgment
() Necromancer Shields can spawn with a Maximum of +4 to All Necromancer Skills.
() Capable of Spawning with 20% Bonus to Energy Without Shrines.
Necromancer Wands:
() X to Punisher
() X to Fearbomb Totem
Necromancer Daggers:
() X To Fear Bomb Totem
() X To Soulshatter
() X To Exploding Totem
() X To Black Lotus Strike
() Necromancer Daggers can have a maximum of +4 to All Necromancer skills
Necromancer Crossbows:
() X to Cyclone
Sorceress Body Armor:
() X to Spiral Dance (New!)
() X to Summon Acid Fiends
Sorceress Orbs:
() X to Elemental Totem
() X to Glacial Nova
() X to Eagle Stance
Sorceress Crystal Swords
() X to Glacial Nova
() X to Lion Stance
() X to Hades Gate
() Capable of Spawning with 20% Bonus to Strength Without Shrines.
Paladin Shields:
() X to Fortress
() X to Searing Orb
() X to Bear Stance
() Searing Orb on Paladin Shields may be used effectively with the Superbeast Morph from the Unholy Caster Tree.
() Fortress on Paladin Shields is better used on the Holy Side of the Paladins. Particularly the Melees. -Personal Belief-
() Paladin Shields can have a Maximum of +4 to All Paladin Skills
Paladin Spears:
() X to Lightswarm
() Paladin Spears can have a Maximum of +4 to All Paladin Skills.
Paladin Blunt Weapons:
() X to Shower of Rocks -Uncertain-
Paladin Helms:
() X to Blood Tide Totem
() Paladin Helms; Now With Blood Tide Totem, because your Akarat Resurrects need M04R L1F3!!!1111!1!!!!!!!!!!67!!!!
() Paladin Helms can have a Maximum of +4 to All Paladin Skills
Non-Class Specific Items:
Helms:
() Spawns with a Maximum of +2 to All Druid Skills
Circlets:
() Spawns with a Maximum of +2 to All Skills
Shields:
() Spawns with a Maximum of +2 to Barbarian Skills
() Spawns with a Maximum of +2 to Paladin Skills
Special Helms:
<No Relevant Information>
Special Shields:
<No Relevant Information>
Body Armor:
() X to Blast Wave
() Spawns with a maximum of +2 to All Skills
Gloves:
() X to Disintegrate
() Spawns with +1 to Paladin Skills
() Spawns with +1 to Sorceress Skills
Boots:
() X to Whirlpool
() Spawns with +1 to Necromancer Skills
() Spawns with +1 to Assassin Skills
Belts:
() X to Hawk Talons
() Spawns with +1 to Paladin Skills
() Spawns with +1 to Barbarian Skills
One Handed Swords:
<No Relevant Information>
Crystal Swords:
<No Relevant Information>
One Handed Axes:
<No Relevant Information>
Two Handed Axes:
<No Relevant Information>
Maces:
<No Relevant Information>
One Handed Hammers:
<No Relevant Information>
Two Handed Hammers:
<No Relevant Information>
Scepters:
<No Relevant Information>
Javelins:
<No Relevant Information>
Spear:
<No Relevant Information>
Scythes:
<No Relevant Information>
Daggers:
<No Relevant Information>
Throwing Knives:
<No Relevant Information>
Throwing Axes:
<No Relevant Information>
Staves:
<No Relevant Information>
Bows:
<No Relevant Information>
Proc List
() A Proc is a chance that a certain skill will be cast on strike, on attack, on kill, on death, when struck, when attack, or when you take damage.
() 15% Chance to Cast level 33 Bloodstorm on Attack (Assassin Shields)
() 3% Chance to cast level 21 Hunting Banshee when Struck (Assassin Shields, Others?)
() 25% Chance to cast level 7 Shower of Rocks when you kill an Enemy (Weapons)
() 1% Chance to cast level 31 Mark of the Wild when you kill an Enemy (Weapons?)
() 2% Chance to cast level 7 Pain Spirit on Striking (Weapons)
() 2% Chance to cast level 15 Gift of Inner Fire when you kill an Enemy (Weapons)
() 2% Chance to Cast level 15 Dire Charm when you Kill an Enemy (Shields)
() 5% Chance to Cast level 49 Supernova when you Kill an Enemy (Rings)
() 2% Chance to Cast level 11 Lionheart when you Kill an Enemy (Aspis, Naginata)
() 2% Chance to Cast level 43 Hymn when you Kill an Enemy (Amulets, Scepters, Scythes)
() 5% Chance to Cast level 27 Lava Pit on Attack (Amulets)
() 5% Chance to Cast level 27 Frigid Sphere when you Kill an Enemy (Helms)
() 1% Chance to Cast level 16 Brimstone on Striking (Melee)
() 5% Chance to Cast level 56 Death Star on Striking (Weapons)
() 2% Chance to Cast level 36 Pounce on Striking (Melee Weapons)
() 20% Chance to Cast level 20 Elemental When You Kill an Enemy (Weapons)
() 20% Chane to Cast level 11 Lorenado on Attack (Gloves)
() 10% Chance to Cast level 5 Stormblast on Attack (Gloves)
() 5% Chance to Cast level 13 Disintegrate on Attack (Belts)
() 1% Chance to Cast level 8 Glacial Nova When Struck (Armor)
() 15% Chance to Cast level 9 Frozen Soul on Striking (Bows, Throwing Weapons)
() 20% Chance to Cast level 8 Earthquake on Attack (Boots)
() 10% Chance to Cast level 39 Bloodstar (Bows, Throwing Weapons)
General Crafting Tips/Advice:
() All Melee Weapons are capable of spawning with the oSkills Clobber, Gorefest, and Overpower. -Certain-
() Weapons, depending on what you are attempting to craft, will be better at an iLvl of 99. While this provides you with certain modifiers that you wouldn't be able to get in the iLvl of 84 range, you will have less average space to put mystic orbs on. Huge amounts of Maximum Damage will not spawn on Weapons alongside decent amounts of Enhanced Damage if the Weapon's iLvl isn't relatively close to 99.
() In many cases Armor crafted with an iLvl of 84 will allow for more space for mystic orbs and allow you to get the mods on it that you are looking for. Because Armor only has Enhanced Defense where as weapons have Enhanced Damage, Minimum Damage, and Maximum Damage, you are often more free to aim for certain modifiers.
() It is possible to get maximum +skills on weapons and armor with an iLvl of 84. Specific Weapons to take note of that do not apply to this will be Class Specific and Non-Class Specific Staves and Naginatas.
() Try to pick out 3 Criteria when Crafting the Ideal Weapon there are specific modifiers you will want to watch out for depending on the kind of character you are using. If your character is a heavy physical damage dealer you will want to aim for a weapon with High Enhanced Damage, High Maximum Damage, and third modifier you feel you need Most. Probably something Like +All Class Skills or Attack Rating. Unless you have an excessive amount of shrines, trying to roll a weapon with more then 3 Criteria could take you a while. I personally try to aim for my 3 Chosen Criteria and anything else I get when I hit them at a satisfactory level is a bonus.
() Shields can spawn with up to a 2% bonus to their Block Chance.
() Warp Blades may be able to spawn with the 20% Strength modifier, but this usefulness is limited to helping you equip your other gear because Warp Blades are a dexterity based weapon.
() Druid Staves can confer a 20% Dexterity Modifier despite being a Strength Based weapon used by casters.
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The information in this Post is Tentative
If you have relevant information to the above stated please feel free to comment.
If you have any questions relevant to crafting shoot away.
If you would like to post crafted pieces you have made feel free.
Do NOT debase or flame anyone's crafted items. Constructive Criticism is Acceptable.
Furthermore if you have information relevant to the thread screen-shot proof will quicken the process. Although I trust you people not to start listing uberskills spawning on this particular belt or boot.
Last edited by Tenchu No Takai on Mon Oct 26, 2009 1:14 am; edited 41 times in total |
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Chikyo_Chagi Hero

Joined: 12 Jun 2009 Posts: 229
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Posted: Mon Aug 24, 2009 1:47 pm Post subject: |
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Weird shrine gives also % enhanced damage (at least on the shrine blessing so I assume on the craft too because Weird shrine crafted weapons have always high ed). |
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Tenchu No Takai Demigod

Joined: 06 Apr 2009 Posts: 1217 Location: Was turned away at Purgatory.
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Posted: Mon Aug 24, 2009 1:58 pm Post subject: |
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I'm not so sure if that is true. I personally believe it to be so, but as evidence may have it each and every shrine conveys the same type of bonuses to both Armor and Weapons. I don't know what would make Weird Shrines different in that manner.
As Far as Weird Shrines go the only times I see them directly affect the Weapon's Enhanced Damage is from a Blessing.
And then it's only when I'm not paying attention so I'm not certain. |
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dyzzy Supreme Being

Joined: 14 May 2008 Posts: 1747 Location: Illinois
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Posted: Mon Aug 24, 2009 2:21 pm Post subject: |
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Crafting also works on sacred sets/uniques. |
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x9ss Warlord

Joined: 12 Jul 2008 Posts: 361 Location: Newfoundland,Canada
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Posted: Mon Aug 24, 2009 2:27 pm Post subject: |
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" it may save you time, but it will save you materials. "
Typo? Would make more sense to say; It may not save you time, but it will save you materials. Otherwise, yay, finally an updated list. Good job Tenchu! |
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Tenchu No Takai Demigod

Joined: 06 Apr 2009 Posts: 1217 Location: Was turned away at Purgatory.
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Posted: Mon Aug 24, 2009 2:31 pm Post subject: |
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x9ss wrote: | " it may save you time, but it will save you materials. "
Typo? Would make more sense to say; It may not save you time, but it will save you materials. Otherwise, yay, finally an updated list. Good job Tenchu! |
That's not a typo. It may or may not be grammatically suck, but it's meant to refer to Dragon Eggs, which may or may not be easy to find.
dyzzy wrote: | Crafting also works on sacred sets/uniques. |
Huh?
Do you mean Blessings?
I guess I did leave that note out of the quote. Although it is denoted by the recipe itself? |
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dyzzy Supreme Being

Joined: 14 May 2008 Posts: 1747 Location: Illinois
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Posted: Mon Aug 24, 2009 2:34 pm Post subject: |
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Quote: | Shrine Crafting may only be done on Sacred Rare Weapons and Armor. |
This is what I was referring to. The recipe you quote has the correct information, though. |
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ni-kulo Demigod

Joined: 17 Dec 2007 Posts: 1172 Location: some -very- original text
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Posted: Mon Aug 24, 2009 2:36 pm Post subject: |
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nice work man!
perfect follower to the other shrine thread  |
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Tenchu No Takai Demigod

Joined: 06 Apr 2009 Posts: 1217 Location: Was turned away at Purgatory.
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Posted: Mon Aug 24, 2009 2:42 pm Post subject: |
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dyzzy wrote: | Quote: | Shrine Crafting may only be done on Sacred Rare Weapons and Armor. |
This is what I was referring to. The recipe you quote has the correct information, though. |
That? Yah, I had that in two places for the sake of the box of sedate kittens that Laz keeps under his desk. |
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x9ss Warlord

Joined: 12 Jul 2008 Posts: 361 Location: Newfoundland,Canada
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Posted: Mon Aug 24, 2009 2:47 pm Post subject: |
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Ah, kk, makes more sense now ^.^. Also, crafted belts can spawn with +x Inner Fire oskill. (And non-class bows can also spawn Cyclone, just fyi, if you didn't know) |
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