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Most 2-D lovers prefer a different kind of self-help. The guru of the 2-D love movement, Toru Honda, a 40-year-old man with a boyishly round face and puppy-dog eyes, has written half a dozen books advocating the 2-D lifestyle. A few years ago, Honda, a college dropout who worked a succession of jobs at video-game companies, began to use the Internet to urge otaku to stand with pride against good-looking men and women. His site generated enough buzz to earn him a publishing contract, and in 2005 he released a book condemning what he calls “romantic capitalism.” Honda argues that romance was marketed so excessively through B-movies, soap operas and novels during Japan’s economic bubble of the ’80s that it has become a commodity and its true value has been lost; romance is so tainted with social constructs that it can be bought by only good looks and money. According to Honda, somewhere along the way, decent men like himself lost interest in the notion entirely and turned to 2-D. “Pure love is completely gone in the real world,” Honda wrote. “As long as you train your imagination, a 2-D relationship is much more passionate than a 3-D one.” Honda insists that he’s advocating not prurience but a whole new kind of romance. If, as some researchers suggest, romantic love can be broken down into electrical impulses in the brain, then why not train the mind to simulate those signals while looking at an inanimate character?
Honda’s fans took his message to heart. When he admitted to watching human porn at a panel discussion in Tokyo in 2005, several hundred hard-core 2-D lovers in the audience booed with shock that their dear leader had nostalgia for the 3-D world. Later, in an interview with a Japanese newspaper, Honda clarified his position, saying that he was worried 2-D love was becoming an easy way out for young otaku, who might still have a shot at success in the real world. “I’m not saying that everyone should throw away hopes of real romance right away. I am simply saying that guys like me who have gotten to a point of no return can be happy living in 2-D.”
In Japan the fetishistic love for two-dimensional characters is enough of a phenomenon to have earned its own slang word, moe, homonymous with the Japanese words for “burning” or “budding.” In an ideal moe relationship, a man frees himself from the expectations of an ordinary human relationship and expresses his passion for a chosen character, without fear of being judged or rejected.
“It’s enlightenment training,” Takuro Morinaga, one of Japan’s leading behavioral economists, told me. “It’s like becoming a Buddha.” According to Morinaga, every male otaku can be classified on a moe scale. “On one end, you have the normal guy, who has no interest in anime characters and only likes human women,” he explained. “The opposite end, of course, is the hard-core 2-D lover.” Morinaga, a self-described otaku, didn’t have much luck with women until he became a well-regarded economist. Now he has a wife and a private office in a fancy apartment building near ritzy Tokyo Bay. “I’m a 2 — I still like human women better,” he said, a wide grin forming. “But there are many men who are on the opposite side of the scale. I understand their feelings completely. These guys don’t want to push ahead in society; they just want to create their own little flower-bed world and live there peacefully.”
For Nisan, who would probably score an 8 or a 9 on Morinaga’s moe scale, 2-D love is a substitute for real, monogamous romance. For others, just as fanatic as he, it can be a way of having more than one girlfriend at a time. Whatever a particular 2-D lover’s bent, there is a product made for him. Moe subculture has spawned a substantial market of goods centered on the desire to live in 2-D, from virtual girlfriends to body pillows to busty desktop-size figurines to cafes with waitresses dressed up as video-game characters. Every day, 2-D lovers come from all over Japan to Tokyo’s Akihabara district just to scour specialty shops and attend fan events in search of new character girlfriends to add to their collections.
I first met Ken Okayama one brisk and unusually windy Sunday morning in February, in front of a towering business hotel adjacent to Akihabara station. A tall and rather good-looking 38-year-old man, Okayama lives with relatives and works at a rural paint-application company in western Japan. He flies to Tokyo two to three times a year for the newest anime-related paraphernalia. “We don’t get a lot of anime in the boonies,” he said as he led me through a maze of nearly identical, unnamed side streets to the Gee! Store, sandwiched between a nondescript apartment building and a row of coin-operated lockers in a narrow alley. The walls were covered with kitschy posters, pillows and paraphernalia featuring wide-eyed, multicolor-haired anime girls in frilly panties and bikini tops. “There are two things you should be mindful of when buying a body pillow,” Okayama whispered as we combed the aisles, trying not to disturb the handful of other men perusing the merchandise. “First, there’s image quality. And then you have to choose one that feels good on the skin.” Polyester, for example, is less desirable than smooth knit.
Okayama was an early adopter of 2-D. He discovered anime about two decades ago when he was new to the work force and feeling suicidal. “I was having a lot of trouble,” he told me over coffee, making a slicing gesture with his hand by his neck. That’s when he encountered Sasami, a blue-haired, 10-year-old cartoon character from the anime “Tenchi Muyo!”