Weapons are one of the most important parts in the game. Weapons can be bought from the Blacksmith, some can be created by Manufacturing which increases the endurance or dropped from a monster which have special statistics attached to them.
Name |
Monster |
Dmg (Sml-Med) |
Dmg (Lrg) |
Wt |
Speed |
Description |
Picture |
Blood Axe |
Demon, Tigerworm |
3D6+2 |
3D6+2 |
N/A |
N/A |
Blood items will reduce Health Points Recovery and Maximum Health Points of wielder by 20%. Has High Hitting Probability. |
|
Golden Axe (LLF) |
Werewolf, Stalker |
3D6 |
3D6 |
N/A |
N/A |
N/A |
|
Kloness Axe |
Unicorn |
N/A |
N/A |
150 |
14 |
Adds 15 to Reputation and additional damage to bad reputation players. |
|
Xelima Axe |
Unicorn |
3D8+1 |
3D9+1 |
90 |
13 |
Special ability reduces target player's current HP by 50% per swing. When target player's HP goes beneath a certain value, the sword hits its normal dice damage. |
|
Dark Elf Bow |
Dark Elf |
2D7 |
2D7 |
80 |
6 |
High damage bow |
|
Blood Rapier |
Demon, Tigerworm |
2D5+2 |
2D5+2 |
11 |
3 |
Blood items will reduce HP Recovery and Maximum Health Points of wielder by 20%. Has High Hitting Probability. |
|
Kloness Esterk |
Unicorn |
N/A |
N/A |
50 |
5 |
Adds 15 to Reputation and additional damage to players with bad reputation. |
|
Xelima Rapier |
Gargoyle, Tigerworm |
2D6+2 |
2D6+2 |
10 |
3 |
Special ability reduces target player's current HP by 50% per swing. When target player's HP goes beneath a certain value, the sword hits its normal dice damage. |
|
Blood Sword |
Demon, Tigerworm |
4D7+1 |
4D7+1 |
131 |
11 |
Blood items will reduce HP Recovery and Maximum Health Points of wielder by 20%. Has High Hitting Probability. |
|
Dark Executor |
Barlog, Gargoyle, Fire Wyvern, Abaddon |
N/A |
N/A |
140 |
13 |
Adds +4 damage during NIGHT time. |
|
Demon Slayer |
Demon |
4D7+2 |
4D8+2 |
120 |
12 |
Does extra damage to Demons. |
|
Excalibur |
Gargoyle |
2D10+4 |
2D12+4 |
40 |
3 |
Unique one-handed long sword, with a high critical damage bonus. |
|
Flamberge+3 (LLF) |
Werewolf, Stalker, Tigerworm |
2D11+3 |
2D12+3 |
N/A |
10 |
N/A |
|
Kloness Blade |
Unicorn |
N/A |
N/A |
120 |
12 |
Adds 15 to Reputation and additional damage to players with bad reputation. |
|
Lightning Blade |
Unicorn, Centaurus, Ice Wyvern |
N/A |
N/A |
140 |
13 |
Adds +4 damage during DAY time. |
|
Storm Bringer |
Frost, Nizie, Ice Wyvern |
N/A |
N/A |
110 |
11 |
Requires 65 Intelligence to wield. Has added attack range which produces a storm. |
|
Sword of Ice Elemental* |
Liche, Tigerworm |
2D11+2 |
2D12+2 |
100 |
10 |
Special ability freezes the target, slowing movement by 50% irregardless of Protection from Magic and Absolute Magic Protection. |
|
Sword of Medusa* |
Snake, Zombie |
2D11+2 |
2D12+2 |
N/A |
10 |
Special ability paralyzes target player irregardless of Protection from Magic and Absolute Magic Protection. |
|
The Devastator |
Tigerworm, Abaddon |
N/A |
N/A |
200 |
15 |
N/A |
|
Xelima Blade |
Gargoyle, Tigerworm |
2D11+2 |
2D12+2 |
82 |
8 |
Special ability reduces target player's current HP by 50% per swing. When target player's HP goes beneath a certain value, the sword hits its normal dice damage. |
|