 | Blood Sword | 31000 | 4D7+1 (5~29) | 4D7+1 (5~29) | Reduce Health Recovery and Maximum Health of wielder by 20%. Has High Hitting Probability. |
 | Dark Executor | 14000 | 2D12+3 (5~27) | 2D13+3 (5~29) | Deals +4 Damage during the night. |
 | Demon Slayer | 25000 | 4D7+2 (6~30) | 4D8+2 (6~34) | N/A |
 | Excalibur | 31000 | 2D10+4 (6~24) | 2D12+4 (6~28) | The only one-handed Long Sword. |
 | Flameberge +3 (LLF) | 21000 | 2D11+3 (5~25) | 2D12+3 (5~27) | There is no Level Limit to equip this item. |
 | Kloness Blade | 12000 | 2D12+2 (4~26) | 2D13+2 (4~28) | Deals +5 Damage. Deals +1 Damage for every 100 Positive Reputation Points above 500.
Deals +1 Damage for every 10 Negative Reputation Points of the target with a maximum of +10 Damage. |
 | Lightning Blade | 14000 | 2D12+3 (5~27) | 2D13+3 (5~29) | Deals +4 Damage during the day. |
 | Storm Bringer | 12000 | 3D10+0 (3~30) | 3D11+0 (3~33) | Requires 65 Intelligence to wield. Has a very long attack range which produces a storm. |
 | Sword of Ice Elemental | 31000 | 2D11+2 (4~24) | 2D12+2 (4~26) | Special ability freezes the target and reduces target's movement speed by 50% regardless of Protection From Magic, Absolute Magic Protection or Necklace of Ice Elemental. |
 | Sword of Medusa | 31000 | 2D11+2 (4~24) | 2D12+2 (4~26) | This sword is only available for GameMasters.
Special ability paralyzes target player regardless of Protection From Magic, Absolute Magic Protection or Necklace of Medusa |
 | The Devastator | 18000 | 4D8+1 (5~33) | 4D9+1 (5~37) | N/A |
 | Xelima Blade | 31000 | 2D11+2 (4~24) | 2D12+2 (4~26) | Special ability reduces the target's current Health by 50% each hit. When the Dice Damage is higher then 50% of the target's HP you hit the Dice Damage |
 | Berserkers Wand (MS10) | 12000 | 1D6+0 (1~6) | 1D6+0 (1~6) | Deals +1 Physical Damage. Deals 30% more Magical Damage. |
 | Berserkers Wand (MS20) | 12000 | 1D6+0 (1~6) | 1D6+0 (1~6) | Deals +1 Physical Damage. Deals 30% more Magical Damage. |
 | Kloness Wand (MS10) | 14000 | 1D6+0 (1~6) | 1D6+0 (1~6) | Deals +5 Damage. Deals +1 Damage for every 100 Positive Reputation Points above 500.
Deals +1 Damage for every 10 Negative Reputation Points of the target with a maximum of +10 Damage. |
 | Kloness Wand (MS20) | 14000 | 1D6+0 (1~6) | 1D6+0 (1~6) | Deals +5 Damage. Deals +1 Damage for every 100 Positive Reputation Points above 500.
Deals +1 Damage for every 10 Negative Reputation Points of the target with a maximum of +10 Damage. |
 | Magic Wand (M.Shield) | 8200 | 2D4+0 (2~8) | 2D4+0 (2~8) | Adds 30% Physical Absorbtion. |
 | Magic Wand (MS30-LLF) | 10000 | 2D4+0 (2~8) | 2D4+0 (2~8) | Spells cost 30% less Mana to cast. There is no Level Limit to equip this item. |
 | Resurrection Wand (MS10) | 10000 | 1D6+0 (1~6) | 1D6+0 (1~6) | Requires 100 Intelligence and 100 Magic to equip. Special Ability to Resurrect a player of your own town. Resurrected target has half Health, full Mana, full Stamina and no Hunger. |
 | Resurrection Wand (MS20) | 10000 | 1D6+0 (1~6) | 1D6+0 (1~6) | Requires 100 Intelligence and 100 Magic to equip. Special Ability to Resurrect a player of your own town. Resurrected target has half Health, full Mana, full Stamina and no Hunger. |