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  #1 (permalink)  
Old 03-14-2007, 03:33 AM
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Thumbs up [REL] x2, x3, x4, xMAX monsters (IT 1.1)

The xMonsters mod is back!
This mod will increase the number of monsters in the main campaign by 2, 3, 4, or more. Fighting more monsters at once is really fun, and can be a lot more challenging. For me it brings back good memories of the Act II tombs in Diablo 2 that were packed to the brim with skeletons. Go raid the Egypt Sphinx, Giza Pyramids, or Valley of Kings Tombs with xMax mod and its the same experience!

Videos:
Video of Legendary Boss runs with xMax Mod - Thanks to Battleseed
Video of Legendary Typhon Run with xMax - Thanks to Poinas

Pics:
xMax Victory Pics - By Whisk33


The downloads should be attached to the bottom of the post.

Installation:
Simply extract the folder in the zip to your IT custom maps folder.
For example:
My Documents\My Games\Titan Quest - Immortal Throne\custommaps\monsters-x2


Running the Mod:
After you have extracted the files, run the game and select Play Custom Quest. Then select the mod and hit start. After a few seconds it should show the main campaign character select screen. Select your toon, and hit start again. Enjoy.


Known Issues:
Lag: This mod causes some LAG! As the number of monsters increases the game requires more cpu and graphical processing power. You will end up with a huge pile of dead bodies and tons and tons of junk loot on the ground.

Spawn Positions: Since there are so many monsters when using the x4 and xMax mods, sometimes the game cannot find a spot to put them. You may see monsters spawning in places you cannot reach with melee. If this happens, run away and they should "chase" you, and get unstuck. Otherwise, just kill them with ranged, or ignore them. The x2 and x3 mods seem to put all the mobs in valid locations.

Bosses: Bosses are very very buggy with this mod. Some boss fights aren't even completable. I would suggest not running this mod when fighting bosses. However, some bosses actually work well with this mod. Last night for example, I fought 3 Egypt Telkines at once. It was really really hard (died once, and drank way too many pots), super fun, and each one dropped an orb once I beat em

Number of Mobs: Even though the mod may say x2 or x3 etc, the number of mobs isn't guaranteed to be doubled or tripled. There seems to be hard limits on each spawn point, so some mobs just wont cooperate with this mod. **** turtles never seem to cooperate for me

Experience: Since you are killing tons upon tons of mobs with this mod, you will quickly out level the stuff you are fighting. Don't be surprised if you reach a point where you are 10~ levels higher then the stuff your fighting, and they yield very little exp. You can level very quickly with this mod, but I do not consider it cheating since you have to actually withstand fighting so many mobs at once.

Difficulty: I have only ever played these mods on normal difficulty, so I have no clue how insanely hard it might be on legendary. Be warned!

xMax:
The xMax mod is basically x10. Every monster type seems to have a different hard spawn limit, but it seems x10 makes them all hit the cap.


Credits:
This mod was originally created by MaDMaN and posted in this thread:
http://www.titanquest.net/forums/mod...-1-0-both.html
All I did was rebuild it to work with IT!

I tested each one briefly, but if anyone finds a bug please let me know.

Please use the "Attached Files" download links
(I re-uploaded to titanquest.net and they're working again)

....but if those don't work, try these instead:
monsters-x2
monsters-x3
monsters-x4
monsters-xMax


Thanks!
Attached Files
File Type: zip monsters-x2.zip (7.9 KB, 2459 views)
File Type: zip monsters-x3.zip (7.9 KB, 3061 views)
File Type: zip monsters-x4.zip (7.9 KB, 2321 views)
File Type: zip monsters-xmax.zip (7.9 KB, 4341 views)

Last edited by Orrus : 04-02-2007 at 04:23 AM.
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Old 03-14-2007, 03:37 AM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

Hell yes. My conjurer thanks you.

My computer however has the following to say.

t(><'t)
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Old 03-14-2007, 03:39 AM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

If you wanna see some really nice effects as a result of this mod. Load up x4 or xMax, and check out the scripted Satyrs vs Spartans fight outside of the Spartan War Camp. It's almost like the movie 300! A handfull of Spartans vs 75-100 satyrs!

The zombie invasion at the north entrance of the town of Tegea is also really great. They swarm in like Dawn of the Dead!
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Old 03-14-2007, 03:41 AM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

Nice lol

My conjurer is built strictly around AOE, depending on how Provoke works most melee monsters will probably just be running around Core Dweller in circles waiting for a chance to get in and fight him, while Eruption and numerous Ternion Fire Bolts tear into their ranks.

I'm gonna try xmax right now in Epic Greece.
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Old 03-14-2007, 04:25 AM
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

Okay, a few observations:
  1. Area around Helos was abject hilarity
  2. Lower Warcamp was total chaos
  3. Casting Eruption off of Upper Warcamp into groups of rat men led to a slide show
  4. 3x Sstheno, 3x Euryale, and 3x Medusa = Dead ******* conjurer. I don't think this fight is possible without 0 recharge.

In closing, those without at least 2 gigs of ram and a 256 meg + PCIe Video Card need not apply when it comes to the monsters x-max mod, I had some performance issues and I have a **** good computer.

That was fun though lol. Hard there on the Epic Gorgons though. :x
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Old 03-14-2007, 01:06 PM
Whisk33
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

I loved this mod in 1.2 I was using it all the time with my Warden in Legendary!!! I ownd all Bosses.... (well only act 1 and 2 really...) But fighting three of them makes the bravest of warriors blush! This is going to be awesome with my DW Harbinger! I'm gonna play that song "Let the bodies hit the floor!" its gonna be sweet... I might have to put some settings on low...

@infares slideshow... that made me giggle.
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Old 03-14-2007, 03:02 PM
kittenthateatbabies
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

Playing anywhere with the undead is awesome. I just loaded up the max one... and it's great. I can't wait to fight some bosses with it!
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Old 03-15-2007, 03:48 PM
Pav
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

I tried the X2 and X3 with titan quest and was really looking forward to trying these ones for IT but when I click on the file , it opens up a page and nothing happens. Am I doing something wrong ???

Thanks for all the hard work everyone does to to get these mods to make the game a bit more challenging/interesting for those who choose to use them...
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Old 03-15-2007, 03:59 PM
Whisk33
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

did you install the mod? did you put it in the right folder? It is hard to tell you what you are doing wrong since we need to know what you did. Have you installed a mod before? Did you follow the directions on install mods? (There are stickies in the mod section on the forum) If you did everything correctly you should just be able to load up IT click custom pick a random character THEN it will allow you to pick one of your normal campaign characters.
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Old 03-15-2007, 04:06 PM
Pav
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Default Re: [REL] x2, x3, x4, xMAX monsters (IT 1.3)

Thanks for the quick reply Whisk33.

I don't know if I'm the only one but I can't even download it (I should have been more specific, sorry). I click on the link and a blank window opens up. Have the files been moved or it it just an issue with me ???
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