MERCENARIES

Anyone desperate enough can put up a fight against the demons, but only the exceptionally strong and brave will follow plundering maniacs such as yourself into the pits of Hell.




CARE AND FEEDING

Are mercenaries any good?
Mercenaries are very adept at destroying the common threats in Sanctuary, provided you 'help them help you' with potions and useful items. They may meet the reaper in the uberquests and heroic areas, though, unless skillfully supported.

How do I equip my mercenary?
High defense and resistances will keep your mercenary alive. Defensive statistics are more important than sheer damage, because a dead mercenary does zero damage.

Can I increase the damage of an Act 3 mercenary?
Act 3 mercenaries have high energy and energy factor, so these statistics are less important. What will help a lot is +x% to Spell Damage, -x% to Enemy Resistances and +x to All Skills. If you have elemental damage buffs like Bloodlust or Elemental Totem, pile them onto your mercenary as well.

I heard the Act 5 mercenary rules all, is this true?
Mercenaries have been greatly improved in Median XL version 1.95 and ancient wisdom about the older Median XL versions may no longer apply. Until more players provide feedback about them, the best you can do is experiment!


KNOWN MERCENARY BUGS

My mercenary stands there and doesn't do anything!
This is a bug with mercenary AI in Diablo II. If you walk, the mercenary will also walk, and this occasionally causes it to freeze up. To cure this, jump into a town portal.

My mercenary is slow and does no damage!
Mercenaries in Median XL gain much of their power from an invisible aura-like effect. You are not supposed to see how things like this work under the hood, but it does mean that the mercenary needs to attack a few times until the bonus is activated. Give him some time to warm up and get into the battle mindset!


THE SISTERS

Weakened by the prolonged siege, the Sisters of the Sightless Eye may not be in fighting condition. But help them liberate the Monastery and watch them rise and shine.

Bonuses

Starts with 30 energy, +6 energy per level
Defensive Harmony: slows attackers by 25%, +1% per 5 levels

Ranger Skills

Lvl Name Effect

1CASCADE Effect: shoots arrows at all nearby enemies
12VANQUISH Effect: briefly increases physical damage
24WRAITH ARROW Effect: arrow that unleashes homing spirits
24BROADSIDE Effect: fires a massive stream of arrows at nearby enemies
90WAR SPIRIT Effect: adds crushing blow and automatically casts spike novas

Priestess Skills

Lvl Name Effect

1BARRAGE Effect: shoots arrows in random directions
12BLOOD TIDE TOTEM Totem effect: increases maximum life by a percentage
24VINDICATE Curse effect: heals party and increases damage when victim dies
24DEATHSTRIKE Effect: mercenary shoots her bow and calls down an energy blast
90TREMOR Effect: all visible enemies lose 25% of their current life

THE TOWN GUARD

Several trading routes converge at Lut Gholein, the jewel of the East. When the demons blocked access over land and the kraken nested in the port, travelling merchants, mystics and warriors were forced to take up arms to replace the dwindling numbers of town guards.

Bonuses

Starts with 20 energy, +4 energy per level
Suppression: crushing blow 25%, +1% per 5 levels
Grit: damage reduced by 20%, +1% per 5 levels

Exemplar Skills

Lvl Name Effect

1RETALIATE Effect: retaliates when struck with a damaging shockwave
1RETRIBUTE Effect: retaliates when struck by lowering resistances by -25%
6LIFEBLOOD Effect: slowly regenerates lost life over time
12KING OF BLADES Effect: automatically casts bouncing blades at nearby enemies
90DISINTEGRATE Effect: destructive blast of physical and magic damage

Shapeshifter Skills

Lvl Name Effect

1WEREBEAR Effect: turn into a bear, increasing life and armour
1CLAW TORNADO Effect: melee attack that sends out spinning whirlwinds
6BLOODLUST Effect: increases all damage of the party
12POUNCE Effect: teleport onto an enemy, causing a powerful shockwave
90THORN FIELD Effect: melee attack that summons a ripple of spiked thorns

Fighter Mage Skills

Lvl Name Effect

1TITAN STRIKE Effect: melee attack that heals and increases stats
1GUARD TOWER Effect: summons a guard tower that shoots arrows at enemies
6GLACIAL NOVA Effect: cast a gigantic nova that completely freezes enemies
12FORTRESS Effect: summons a ring of guard towers around the mercenary
90TIME FIELD Effect: field that slows the movement and attack speed of enemies

THE IRON WOLVES

Kehjistan is the wellspring of magic. This is where the first magically attuned hunter-gatherers settled at ley nodes and founded the primeval mage clans. Their distant sons of seventh sons will not give up the ley nodes to the forces of Hell without giving them hell first!

Bonuses

Starts with 200 energy, +20 energy per level
Unearthly Power: +250 energy factor to spell damage, +5 per level
Warp Armor: total defense +100%, +1% per level

Bloodmage Skills

Lvl Name Effect

1FLAMEFRONT Effect: cast a wave of multiple streaking fireballs
1PUNISHER Effect: slow moving bolt that deals lethal poison damage
12GIFT OF INNER FIRE Effect: instantly regenerates the party's lost life
24PYROBLAST Effect: giant fireball that explodes in a pool of flame
90LICHE FORM Effect: mercenary turns invulnerable and shoots Punishers around

Necrolyte

Lvl Name Effect

1HUNTING BANSHEE Effect: spirit follows random targets before exploding
1CHARM Effect: converts enemies to fight other enemies
12HEX Curse effect: damage and spell damage boost when victim hits you
24HAILSTORM Effect: rains deadly cold on target enemy
90VENOMOUS SPIRIT Effect: casts a powerful homing spirit of lethal poison

Abjurer Skills

Lvl Name Effect

1FORKED LIGHTNING Effect: cast multiple forked lightning bolts
1BANISH Curse effect: reduces monster life by a percentage
12STARFIRE Effect: web of magical energy that reduces enemy resistances
24SUPERNOVA Effect: cast a gigantic nova of lightning
90SUPERBEAST Effect: morph into a demon, gain spell damage and speed

THE BARBARIANS

Considered uncivilised man-beasts by some, sons of the nephalem by others, the only reason why few outsiders have reported their considerable shamanic prowess is because they were usually at the receiving end of it.

Bonuses

Starts with 10 energy, +2 energy per level
Mountain King: 20% bonus to strength and dexterity, +1% per 10 levels

Skills

Lvl Name Effect

1GIFT OF THE WILD Effect: increases all damage of the party
12THUNDER SLAM Effect: damages and stuns enemies in a radius
18SHOWER OF ROCKS Effect: melee attack that drops rocks that reduce physical resist
60ANCIENTS' HAND Effect: melee attack that unleashes a shockwave through the ground
90WARBAND Effect: summons a barbarian army