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1st March 2008

Merry Christmas and SPU2ghz release...

[ Posted by gigaherz 20:17 on 25 12 07 ]

This is gigaherz here, writing my first ever news post.

After more than 4 years working on it in my spare time, and while it still doesn't work as well as peops spu2 or zerospu2, the plugin has finally come to be acceptable enough for public testing.

I have to note the plugin has many known issues in specific games, like looping, robotized or jumpy audio, but in others it does its job more than fine and in a few it even manages to get better results than its competitors.

For now, you can get binary builds for win32 in here.

On a side note, it's Christmas day already, so to everyone who chooses to celebrate it, me and the rest of the PCSX2 team wish you all a Merry Christmas and I hope you all have been given all what you asked for (or what you deserve, whichever is better), and for those who don't, I still wish you a good day!

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Gamepad support for Linux!

[ Posted by ZeroFrog 15:55 on 12 12 07 ]

It's about time Linux users had a proper pad plugin! ZeroPAD now supports gamepads including analog axes... which some games are impossible to play without! So if you are a Linux user and are dying to play pcsx2 with a gamepad, please update the sourceforge svn or download the zeropad plugin sources below. If you are downloading, just unzip into your previous zeropad folder and 'make install'. For people having problems, post your questions in the forums.

you can grab the source from here

EDIT
For those people having trouble compiling, completely delete the old zeropad directory and re-update. Then run 'sh build.sh all' from the root pcsx2 dir. Or if you want to do it manually, execute the following commands in the zeropad folder:
aclocal
automake -a
autoconf
./configure --prefix=`pwd`/../../../bin/plugins
make clean
make install

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Live public betas!

[ Posted by refraction 01:15 on 02 12 07 ]

I hope everybody out there is enjoying 0.9.4 and trying our new online functionality, but for those of you who just managed to get some clean underwear on after the excitement, we have some more news for you, so underwear draw on standby.

From today we will be doing occasional public beta releases! Meaning whatever is on the SVN, you will not have to wait for a year for us to release it. But i will make one note *prepares bold, large text for the few idiots who manage to miss it*

WE WILL NOT BE SUPPORTING BETA BUILDS ON THE FORUM!

I hope everybody can read that, we will not tollerate it, any threads relating to it will be closed and unanswered.

That aside i hope you enjoy your new builds, but be sure to check back occasionally as i won't be informing you of any updates Wink

Head over to the new "Public Beta" section of the downloads page to grab it.

Enjoy!

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Release fixes and stuff

[ Posted by refraction 21:11 on 13 11 07 ]

Just a quick one, now i'm not suffering so badly from post traumatic release disorder, I thought I better just make a note saying to you guys the release builds were updated yesterday (if you didnt realise there was edit's) due to a bug making the TLB release extremely slow. This has now been fixed.

I have just updated the packs again to include Linuz ISO plugin version 0.7.0, seem's we accidently packed 0.6.0 with the earlier builds! sorry about that!

If you already have the slowness bug fixes (or you only use VM), you can download the Linuz ISO plugin update from our plugin downloads section, else feel free to redownload the packs, preferably from the mirror, as some of you may have noticed due to the volume of downloads we had, the site was grinding to a halt!

Thanks and enjoy 0.9.4
Refraction

PS: Guide to getting online comming soon (a proper one). As linked in the last post there is a simple guide with the basic steps you need to take in order to get up and running, but i will do a more detailed one later for those who dont quite understand Smile

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PCSX2 0.9.4 has arrived....

[ Posted by refraction 04:29 on 11 11 07 ]

Well ladys and gents, here it is, the brand spanking new PCSX2 0.9.4. We have lots of new stuff for you people to try out, some of the major features included in this release are:

- ZeroSPU2 - new SPU2 plugin from zerofrog. It is the most stable SPU2 plugin. Also has a time-scaling feature which slows down sound when the frame rate is too low (instead of hearing popping sounds). The time-scaling feature works best under Windows, but is also implemented in Linux. This new plugin also fixes the voices on the Japanese release of Final Fantasy X

- VU recompilers - games like Kingdom Hearts II, Metal Gear Solid III, and Katamari Damacy are now playable.

- ZeroGS 0.97 - ZeroGS DirectX has gone open source! You can download it from sourceforge. A lot of bug fixes in this release and the added support of AA modes up to x16! One new feature is the ability to tweak ZeroGS options, which were internal up to these release. Read more about this feature in the help guide for how to patch up games.

- Path3 GS fixes - Fixes corrupting textures on many games.

- Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!

- Dual Layer DVD reading support for games like Xenosaga.

- Network Play! Enjoy playing your favourite online game with PS2 Players. (WinPCap Required), You can read up on how to do it by following this link: http://forums.ngemu.com/pcsx2-official-f...guide.html

- Windows x64 and Linux x86-64 support - The recompilers are not optimized yet, so don't expect major speed improvements. However, pcsx2 can now natively run on these platforms as well as the x86 platforms. For Windows, we recommend you stick to the 32bit build rather than the 64bit one.

- Real Time Clock - Silly as it may seem, this actually makes Metal Gear Solid 3 and Katamari Damacy work, plus your ps2 says the actual time!

Linux users, you can grab the source from the download section, or on sourceforge here.
The rest of you, you can download your preferred version from these links provided by Zerofrog
PCSX2 0.9.4 Source Code
PCSX2 0.9.4 32Bit Binaries
PCSX2 0.9.4 32Bit Installer


Or from our official download section, here!

If you get a d3dx9_36.dll not found error, you need to update your directx from here.
Enjoy!

EDIT: There was a slight bug in the ZeroGS plugin. We've updated the binary and setup files. If you have a graphics that supports pixel shader 3.0, and zerogs reports it as 2.0, then grab the new files.

EDIT2: There was another bug on TLB builds and x64 builds that made the emulator ~10-20% slower. It has been fixed now. If you are not on windows xp using the VM build, please get the new setup (or update sourceforge rev 196). Thanks!

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