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Beta 3.0
Yet another beta, this time beta 3! A lot of nice updates,
and plenty of fixes that could make Phun run on computers that didn't before.
Changelog:
* Added the ability to choose object color
* Added the ability to follow objects (right-click them to do so, and right-click background to stop).
* Optimized any scene containing water (more speed improvements to come though).
* Added a file command for removing all water from a scene
* Holding down shift while rotating now rotates in increments of 15°
* Prevented popups from coming to close to the bottom right corner of the screen.
* Set vsync off by default for better performance. Turn on again with System.vSync = true;
* Removed a couple of usages of OpenGL before I had a GL context (may have caused some start-up crashes).
* Fixed a bug where deleting things while moving them would cause the program to crash.
* Added circle LOD; if a circle is less than 10 pixels wide, it will be drawn in a simpler and faster way.
* No longer create the last hinge of a chain connected to the same body (like the world).
* Fixed a bug where you couldn't undo a clone
* Added a Phun program icon by Marty
* Renamed scene files from .cfg to .phn (your old files will be renamed automaticly at startup, and there is full backwards-compability by just renaming).
* Fixed so you know can tell Windows explorer so associate .phn files to Phun (you could before too, but now it works)
* Added an option for simple water rendering (good for FPS and for those having trouble with the other water render paths)
* Holding down ALT while clicking a chain let's you select individual joints.
* The ability to move objects to the front or the back (usefull when one object occludes another)
* Several minor fixes and tweaks.
> Posted: February 20th, 2008