全 71 件のコメント

[–]Gondile 67ポイント68ポイント  (23子コメント)

Err... I guess I'll paste the comment I wrote for the last thread before it was deleted.

Ahem...

May this game stand forever as a testament to rushing production to meet deadlines. There have been many, many games that fail to meet expectations upon release and have so many bugs that you just wish they were delayed--but this game right here, this rotting, rancid turd of a game--is the epitome of such a feeling.

They wanted to release by Sonic's 15th anniversary, and by god, they did it. They released one of the worst AAA games ever made, if not THE worst.

[–]SonicFlash01 24ポイント25ポイント  (17子コメント)

Given time who knows how good that Sonic x princess girl romance could have been? /s
Someone along the way thought "Sonic should be in the real world" and for some unknowable reason no one with a brain was there to say "No, that's incredibly stupid. He's a cartoon character with a 90s attitude and shouldn't talk at all. Pull the plug on this and continue making 2D games until we tackle our white-fucking-whale of making good 3D Sonic games".

[–]Gondile 17ポイント18ポイント  (0子コメント)

You're definitely not wrong in that the numerous bugs and glitches could all be fixed and you'd still be left with an incredibly awkward video game.

[–]Memphisrexjr 12ポイント13ポイント  (14子コメント)

Sonic Adventure 1 and 2 take place in the real world.

[–]ItsGr33n47 [スコア非表示]  (13子コメント)

Sonic Adventure 1 and 2 taking place at all was probably a mistake as well.

[–]EgotisticJesster [スコア非表示]  (11子コメント)

While a bit strange, I had no problem with it and enjoyed the games.

[–]ItsGr33n47 [スコア非表示]  (10子コメント)

Really? I mean, the setting wasn't the issue with them, but I thought they were barely any more playable than 06.

[–]Kipzz [スコア非表示]  (9子コメント)

The worst bits of that game was automated boostpad segments imo, where you could clip out/lose control and fall to your death. Otherwise they're pretty solid, nowhere near as bad as 06. Oh, and camera issues were a thing

[–]ItsGr33n47 [スコア非表示]  (8子コメント)

...really? The treasure hunting, Big the Cat, Amy, the mech levels, the abundance of bugs, the levels designed to kill all of your momentum ever thirty seconds, the nonsensical plots, that's the only issue you have with them?

[–]pueojit [スコア非表示]  (1子コメント)

None of those are actually horrible like Sonic 06, just odd or bad design. The games are still playable and not a chore to get through. I like the mech levels and the treasure hunts and the nonsensical plot. I even enjoyed Big the Cat to an extent. Yeah, the games weren't good, but they are not nearly as bad as Sonic 06. Sonic 06 did everything wrong with the 3D Sonic format, between the awful "mach" segments, pointless switching of characters and one of the worst stories possible. Not to mention a story that tries way too hard to be cool and not a cheesy mess like the Adventure games

[–]ItsGr33n47 [スコア非表示]  (0子コメント)

I definitely think the Adventure games are significantly worse, but I suppose it comes down to taste at that point. They were so much more horribly designed, with the exception of an iconic level or two from each game.

[–]oddish56 [スコア非表示]  (1子コメント)

But sonic in the first game and Shadow and Sonic in the second game were fun! But what percentage of the game was playing either? People love the parts of the game that were good, the Sonic/Shadow levels, and forget the other 80% of the game.

[–]ItsGr33n47 [スコア非表示]  (0子コメント)

I'd argue most of those levels weren't even fun. Casinopolis, the snow level, the egg carrier, all of the boss fights in the first, and literally every level that didn't take place in the city area of the second just weren't good. Projared's video is pretty solid on Adventure 2, it's SUPER good until you finish the first level.

[–]Micro-Mouse [スコア非表示]  (3子コメント)

I like the nonsensical plot. To me it feels like a cheesy early 2000 action movie and I think it's amazing. The treasure hunting levels aren't bad at all if you know how to navigate them. I honestly really enjoy them. The mech levels aren't amazing but they aren't fighting against you like sonic 06. And I know everyone likes to circle jerk that only a few of the sonic/shadow levels are fun, but honestly I think they all are. One of the things that SA2 really gets right is how well you can get your momentum back if you lose it. Everything you do increases your speed

[–]ItsGr33n47 [スコア非表示]  (2子コメント)

The treasure hunting levels, especially in 2, were absolutely terrible. There's no reason the radar can't function the same way it did in 1, there's no competent routes through the levels, they aren't fun, they just serve to pad out the game. I really disagree with the sonic/shadow levels after the first each being fun, but I liked them a lot as a kid, so I guess it's reasonable that you still could/nostalgia could impact that/whatever. It's just such a bad game, I have trouble figuring out how people enjoy it, but I suppose I like some other bad games, so fair enough.

[–]natrapsmai [スコア非表示]  (0子コメント)

They may not have aged well, but they received very high marks at time of release. They were exactly the games that Sega/Dreamcast needed at the time.

[–]LunarGolbez [スコア非表示]  (0子コメント)

Granted, that should be considered as a negative result from rushing games. Often as time is spent on designing the games, and once it comes together, they realize what they have is a steaming pile shit. I would even bet if Sonic 06 wasn't rushed, they might have completely revamped the story as it was. Forget fixing the bugs and glitches, I would go as far as to say that it wouldn't even be the same game.

This garbage would never exist.

[–]Trambapoline 28ポイント29ポイント  (6子コメント)

Sonic 06 to me is the gift that keeps on giving.

I never bought the game (I did play the demo, which was fun, but dodged the bullet on the full release), but the constant Lets Plays of the game are an endless source of entertainment and insight into just how bad the game can get.

Every LP reveals some new, utterly broken or asinine development choice. At some point the game breaks uniquely for each person. It's also a great way to see how various gamers respond to broken mechanics and dumb gameplay decisions. The two most common ones being...

  • The first Mach Speed section. Followed by Sonic's break-dancing death spasms. Then followed by the game resetting itself because you haven't reach a save point yet.
  • The battle against Mr IT'S NO USE!!!!

And that's not even getting into other shit like the constant load times, the abysmally shit 'physics', the entire story being set up for a sequence where a princess can kiss a god damn blue cartoon rat, etc, etc.

The game that's (rather rightfully) considered one of the worst AAA titles ever released, and a monument to all of Modern Sonic's sins, has given me more entertainment over the years than a majority of games released since. Whether its the infamous unfinished Game Grumps one with meltdowns-a-plenty, Nerd Cubed's "Why the fuck am I doing this?" existential contemplation, or Pokecapn and friends initially optimistic playthrough that very quickly descends into absolute despair and madness, or the countless other good ones. I can't say that Sonic 06 hasn't entertained me.

It actually sort of started to change how I view games. Even what I considered to be 'bad' games (completely subjective, opinion, yadda yadda) could still end up producing content that I like. Whether that be the game being popular enough to make sequels I enjoy, or just people making funny and interesting Lets Plays and gifs/webms. It made me a lot more appreciative of every game that comes out.

So... thanks, Sonic 06?

[–]Olangotang 6ポイント7ポイント  (1子コメント)

Hellfirecomms is my personal favorite play through .

[–]Flukie[🍰] 6ポイント7ポイント  (0子コメント)

One interesting fact is the demo actually had less bugs than the same level in the full game. It also had more abilities too.

[–]TheCodexx 2ポイント3ポイント  (0子コメント)

And that's not even getting into other shit like the constant load times, the abysmally shit 'physics', the entire story being set up for a sequence where a princess can kiss a god damn blue cartoon rat, etc, etc.

Woah, hey, hedgehogs and rats are both mammals, and that's about as close as they get in the evolutionary tree.

[–]cirque_le_jerquer [スコア非表示]  (0子コメント)

Thanks for giving props to Pokecapn & crew's LP. It was the first Sonic 06 LP I ever saw, and it gets overshadowed by the bigger names, especially Game Grumps.

[–]BobisOnlyBob[S] 1ポイント2ポイント  (0子コメント)

God, I wanted to mention the Silver battles or the death by breakdancing, but I originally edited my post for reddit's comment size limit (10,000 characters) and didn't want to push people's patience any further. The Posse LP remains the definitive Group LP for me, no other can really top it. I totally get where you're coming from - the joy that resulted from the dreck that this game is is immense, even if the game itself is bad - but it's obviously not just bad, it's bad in a particularly interesting way.

[–]Treyman1115 16ポイント17ポイント  (0子コメント)

I remember this game being the first game I got from Gamefly actually, I don't really remember my reaction but I never beat it and sent it back

Nowadays though after playing the 3D games up to this point and being forced to play characters other then Sonic like Knuckles or Tales was mostly the only thing I never liked about the games. I beat all the levels but simply so I could go back to playing Sonic

06 did nothing in that regard to change that experience for me besides Silver who wasn't that bad, just wanted to play as Shadow or Sonic still instead

The next game I got in the mail was Virtua Quest I think, and it made that experience slightly better at least

[–]MairusuPawa 14ポイント15ポイント  (0子コメント)

I remember trying out a demo at a Sega booth a long time before it would be published. The Sega team there told me not to be too harsh about the game, as it was a very early tech demo and only about 30% finished. I did give feedback on the controls, and some more.

Skip forward a couple years and turns out I played the exact same thing then on console, only with a different levels order and much longer loading times (there was no hub world in the demo).

[–]water1111 38ポイント39ポイント  (3子コメント)

The only good thing that come from Sonic 06 was gamegrumps with Jon and Arin which unfortunately they didn't finish because they split 😣

[–]Treyman1115 8ポイント9ポイント  (1子コメント)

I hope if they ever finish it, they act like nothing happened in between all this time and just continue on

[–]SonicFlash01 16ポイント17ポイント  (0子コメント)

If not that then a live stream with everyone. At this point I'm more irritated by them wandering up to the final boss door of DS3 and then saying "Eh, we're done"

[–]Kazzai [スコア非表示]  (0子コメント)

Still pisses me off that they didn't finish it. I stopped watching after that. I think the game is at fault.

[–]KingSunnyD 3ポイント4ポイント  (0子コメント)

I have seen so many playthroughs of this game throughout the years since Google Video was a thing. I thought I probably saw every glitch that could happen in the game. By the time I got the game 2 years ago and started playing it with my friends, we encountered new glitches I never saw before. I don't know what to call it except art. It was so nice of the devs to give every player a new experience every time they play it.

If there is anything I can give an actual complement on for this game, it's the music. All of it is still amazing despite everything else.

[–]mvit 2ポイント3ポイント  (2子コメント)

I think the main issue with Sonic '06 is that it had no initial aim nor initial scope to begin with, which results in fragmented gameplay along with a codebase that was never intended to be used with Sonic.

Yuji Naka had just left Sega before this game. The game director, Shun Nakamura, had wanted to do an RPG since Adventure. The codebase was adapted from a physics engine test on next gen platforms. Like it already sounds like a clusterfuck from conception.

The worst part is, if you play the game the way the game wants you to play it, there's fun scenes to watch. But the moment you're navigating back in the plaza, looking for an npc with a terrible minimap, looking for a sidequest or looking for rings to buy a powerup, it's all gone. I think if the developers would've aimed to make multiple ways of beating every level possible and dropped the hub and rpg elements as a compromise, it would've been more passable than the uninspired Sonic Lost World, for example.

[–]BobisOnlyBob[S] 0ポイント1ポイント  (1子コメント)

Ugh, Lost World. I wanted to like it so much, and I got my money's worth out of it, but it just didn't have the spark or charm to it like Generations did.

[–]Memphisrexjr 1ポイント2ポイント  (0子コメント)

Lost world had every chance to be the next Mario 64 but nope why would Sega want to do that? It borrowed so much from Galaxy yet it was still Sega doing whatever they wanted instead of making a good game.

[–]red_sutter [スコア非表示]  (0子コメント)

And for even more icing on the cake, when they had an extra year or so, I think, to polish the game for the later-released PS3 release, they basically did nothing to improve it, just launched a pointless "hard mode" DLC for a game that's already kinda hard because of all the stupid collision and physics bugs.

Fun fact: Nearly every early idea that Sega of Japan came up with for Sonic and was rejected by the American branch (Sonic having a human girlfriend, Sonic being feral, Sonic being in a band, aliens and monsters being worked into the plot) ended up harming the franchise in some way, thus proving the Americans right after several years.

[–]Safi_Hasani 3ポイント4ポイント  (0子コメント)

I bought this game when I was seven years old. It was the first game I'd ever bought new, and $60 was a LOT for a kid like me. The Sonic series was my favorite at the time, and I spent hours playing the mega-collection of Sonic games on my PS2. When I first loaded the game, I was amazed by that intro cinematic. It was really good CGI, and childish me thought the entire game would be like that.

Then, the first in-game cutscene happened. Then the Superman 64 bit. I couldn't beat it. I had my older brother do it for me. I had played (but not beaten) Shadow the Hedgehog, so I had dealt with slippery platforming mechanics before, but these were the worst. I couldn't even finish the first challenge or mission or whatever.

I remember dicking around in that hub world for hours after that. It was such a small space, but I didn't know I had to buy the light gem, so I messed around with the games physics. I thought being able to break barrels and have the individual pieces react to my actions was pretty damn cool. I also remember breaking the barriers of the buildings and the wall the guards had.

When I figured out how to do the light trail, I was greeted with the worst level I had ever played in my life. I remember on that opening loop, I held back on my analog stick, and I saw Sonic just standing upside down on a loop. I was awestruck. Even Shadow the Hedgehog made the character fall if they stopped. This was just, broken to all hell. After that, I got a game over just trying to get some collectible on the side. Sonic would get it and just clip through the land in front of it. I didn't save. I had to do that whole process over. I endured, and got to the auto run section. More game overs. More realizing how broken this game was.

I never got past the level where you had to save the princess in the desert area. I didn't get how you had to use her powers. For Silver's story, I never got past his Crisis City stage with Blaze. Fuck that broken boss fight. Shadow's sections were so utterly boring that I didn't even try to finish his story. Thankfully, my copy of the game broke when a friend tilted my xbox and scratched the disc.

This was my first bad purchase as a gamer. I told my parents how big I'd fucked up, and they told me that I had to be more careful with my spending. My next purchase was Frontlines: Fuel of War. Even though that game was absolute shit, I still had some fun with it. More than I did with Sonic 06, at least.

Now, I don't play Sonic. That was the last game I've purchased. I've rented both Unleashed and Generations and enjoyed them, but platformers just aren't my thing anymore. I really, honestly think that if they gave the dev team another seven or eight months, we would've had a decent experience. The story was still fucked, but after I heard the dev time was rushed to meet the christmas deadline, I really do think they could've made it at least function. There are some hints at some good ideas in there. An overworld filled with little things for Sonic to do was a pretty cool idea. Silver's gimmick was pretty bad, but if they fixed how it worked then the physics puzzles might've been more bearable. You could also tell they were trying to spruce up the combat because of the options they gave Shadow. They had some drive, but not enough time.

[–]DrakoVongola1 1ポイント2ポイント  (0子コメント)

I was like 10 when I bought it and thought it was okay but playing it again not long ago...Yeah it's awful. The only thing I can really praise is that the music is fun which to be expected of a Sonic game and I especially like His World. The gameplay had some cool ideas especially with Silver's powers, but those ideas are horribly unrealized

Other than that it's a glitchy mess that I hope forever stands as a testament to the sins of rushed development

[–]greg225 1ポイント2ポイント  (2子コメント)

I still remember getting an Xbox 360 with this game for Christmas. It was the most basic system at the time so it didn't even come with a memory unit of any kind, meaning that if we ever turned the console off we had to start from the beginning. So me and my sisters must have done that horrible opening hour at least half a dozen times. To this day I don't know how I managed to stick it out to the end. I was a huge Sonic fan at the time (as we all were in 2006) and for the first couple of months it was the only 360 game I owned. I think this was probably the game where I realised the Sonic franchise had turned bad. I liked Sonic Heroes and Shadow the Hedgehog (I can admit now that those games are not good, but there are some cool things there) but I can't bring myself to defend this one. I played Secret Rings (2007) and Unleashed (2008) but I had pretty much checked out at that point, I didn't finish either of them. The last one I played was Generations unless you count the All Stars Racing games. I loved Generations and really hope we can get something like that again soon because I'm not a major fan of 2D Sonic (although I will almost certainly get Mania).

[–]BobisOnlyBob[S] 2ポイント3ポイント  (1子コメント)

Shadow the Hedgehog

Noteworthy for its incredible branching paths and the resulting 326 endings.

[–]sumrandomguy322 [スコア非表示]  (0子コメント)

Oh, the (in)famous Shadow the hEDGEhog. That game was something else.

[–]Memphisrexjr 1ポイント2ポイント  (0子コメント)

You know when you burp and you accidentally throw up but you're in a public place so you have to swallow it? The vomit burns your throat as it goes back down. That's what it feels like playing Sonic 2006.

They knew this game was bad from the reviews and everything that has been said about it. Not once did they try to path,update or even remake the game to be functional.

The honest best way to describe this game is using the launch of Final Fantasy 14 Online before it became a Realm Reborn as an example. Sonic 06 should have been the reboot to the series. A fresh new take on the series in a 3-d world. A game that came out five years after Sonic Adventure 2. This was the game to fill that void that Sonic Heroes or Shadow The Hedgehog failed to fill. Sega as a company doesn't make sense when it comes to Sonic games. Nintendo lays out the skeleton of how 3-d games should work and here comes Sonic game after game that just always has the worst controls along with questionable gameplay. The one thing it did great is was the detail of the cutscenes but thats where it ends. There is hating a game because you don't like it but then theres this game that you just hate so much because it just isn't good by any means. The worst part is dying from the game being broken instead of an actual challenge. This game needs a patch and I hate that its still not on PC. If this game was on PC it would be fixed instantly by fans. Don't forget this was to celebrate Sonic's 15th Anniversary.

[–]Sormaj [スコア非表示]  (1子コメント)

This game is trash, you know it, I know it. So now I'm going to try something different and actually compliment it. First, the music is great. Debatably some of the best in a 3D sonic game. While 3D sonic music is always entertaining, it's often goofy. Music here does a good job of setting the tone. Graphically, it's actually rather nice for a 2006 game, even if the graphics are weirdly more realistic than a sonic game needs. Post game with sonic, you can buy these gems that break the game in hilarious ways, like increase your speed to that of the Mach running no sections or make you giant. There needs to be more playthroughs wiTh these on because the game becomes a new flavor of dumpster fire. That's all I got

[–]BobisOnlyBob[S] [スコア非表示]  (0子コメント)

Oh man the broken-ass gems. The one that makes sonic tiny and lets you jump infinitely... you can just tell these were untested gameplay mechanics that amounted to little more than debug mode, and they're an excellent reward for having slogged through the rest of it. They're meant to be limited by Sonic's gauge, but it never drops iirc so they all allow infinite and unlimited usage of their game-breaking powers. Even the ones you get earlier which are less blatantly broken are still abusable I think.

[–]PacDanSki 0ポイント1ポイント  (1子コメント)

I remember downloading the demo for it on the 360 and as a big fan of Sonic in general as well as Sonic Adventure 1 and 2 I was looking forward to it.

Twice in the demo I fell through the floor of the world, I don't think I even finished it, putting out such a poor demo must have put a dent in its sales figure even before the poor reviews came along.

[–]BobisOnlyBob[S] 0ポイント1ポイント  (0子コメント)

There's a reason demos are going - or have gone - the way of the dodo. They cost money and time to make that could be going on the finished product, and if your game is bad a demo is very unlikely to be good, only reducing sales. They don't want that. Worse, it's very easy to make a bad demo for a good game - absolutely hurting sales and hurting your development.It's very rare that a good demo convinces enough people to buy a game that trailers and other media (reviews) won't - they only really remain applicable for games with novel concepts which can't be expressed well purely visually, where you really need to play a sample of it to go "Oh, I definitely need to buy this". And most AAA games for the past decade haven't been that. They made sense back in the 90s when a few grainy screenshots in a magazine and a few posters weren't always enough to convince people of the merits of your game, and magazine cover CDs were new and fancy and popular, but in the era of YouTube, LPs, hundreds if not thousands of reviewers...

[–]Reggiardito [スコア非表示]  (0子コメント)

One of the first games I got with my 360, along with Ninja Gaiden 2 and Final Fantasy XIII. And 2 of those 3 titles were an utter dissapointment.

[–]MrkJulio [スコア非表示]  (1子コメント)

Game honestly if given enough time would have been an alright Sonic game. The Hub world was really empty. The side missions were dull. Music in that game was really well done. New Robotnik look was impressive. I will admit. Sonic 06 being one of the first 'next gen sonic' games made the new Robotnik look cool. New generation of consoles, new technology, new look for the villain? It felt 'right'

The story wasn't really all that bad. Level design was decent. Music as mentioned was REALLY good. Graphics for an early ps3/360 game were alright. Adding extra characters like Knuckles, Tails, Rouge etc as playable characters was a little much. Just having Shadow, Silver and Sonic as the main cast would be good enough. I will admit, I did like that they didn't make Tails slow like that did in Sonic Adventure 2.. It didn't feel 'annoying' playing with them this time around as it did in the Adventure Series.

When I first played the game I did over looked its flaws and saw them as an annoying challenge to overcome. I did beat the game but for the life of me cannot remember all that much of what happens near the end. Did I enjoy it? Yes. Would I have enjoyed it more if it wasn't as buggy? Of course. Is it eh best sonic game ever? lolno. The biggest problem with the game just comes where Sonic ran slow. Physics weren't all there and too much loading. Overall game had so much potential. Yet sadly it went down as a terrible Sonic game.

[–]PsychoNifkin [スコア非表示]  (0子コメント)

As bad of a game as it was,i loved playing it. Sure it was aggravating but ive played through far more frustrating games. I hate the fact that sonic 06 is what people view as the worst sonic game. I have hated every sonic game after it except for generations. I suppose sonic 06 is just a guilty pleasure for me, i know its bad but i still enjoy it.

[–]ImAnthlon [スコア非表示]  (0子コメント)

I actually enjoyed the game. I know it has stupidly massive flaws that had no business being there in the first place, but it had the ability to be a very good Sonic game which is the most upsetting part, Sega just dropped the ball massively and pretty much tarnished the Sonic brand for that.

I actually had a lot of fun with the Co-op mode they had, being able to go Silver and throw your partner was probably one of the funniest things I've done with that game.

[–]The_Underhanded 0ポイント1ポイント  (4子コメント)

But rushing a game for Christmas can be justified. The producers are trying to make money, after all, and when better to ship a game than a time period where the most amount of people have free time?

It's a quality vs profit question.

[–]BobisOnlyBob[S] 3ポイント4ポイント  (2子コメント)

Oh aye, from a Sega management/publishing perspective. You're not wrong, but from my player perspective - and most developers I'd hope - it's mostly a matter of the quality of the end product.

That and you can argue it did damage their long-term profits with games like Sonic Boom selling poorly thanks to the damage done to the franchise's reputation.

[–]SmilingMad 2ポイント3ポイント  (1子コメント)

with games like Sonic Boom selling poorly thanks to the damage done to the franchise's reputation.

But Sonic Boom also had a litany of issues; framerate all over the place, empty-feeling hub worlds, shoddy texturework, and a few others. Hell, the game has probably also been pushed out of the door earlier than it should've been.

[–]BobisOnlyBob[S] 1ポイント2ポイント  (0子コメント)

Oh absolutely, didn't mean to say it was only thanks to the poor reputation - but even positive press for Colours and Generations was mediated by the poor reception of '06.

[–]SonicFlash01 2ポイント3ポイント  (0子コメント)

I always wondered about that logic. Yes, parents and relatives are out and looking for presents around that price point, but the market is also completely fucking flooded at that time of year. I guess that's an audience you can just fool repeatedly, though

[–]teerre [スコア非表示]  (3子コメント)

I started reading this and I was very surprised on how negative it was, I really didn't think the game was that bad, then you started talking about plot points that I didn't remember at all, then I realized the Sonic you're talking about is the X360 one, which was released in 2006, the Sonic I was initially thinking was the 98 one, damn that's so old

[–]BobisOnlyBob[S] [スコア非表示]  (2子コメント)

Sooo... you didn't read the title very well then! I could write up my thoughts on Sonic the Hedgehog (1991) for the 25th anniversary if you really wanted me to, but maybe another day when I'm less tired.

[–]teerre [スコア非表示]  (1子コメント)

I'm not criticizing you, I'm just telling a curious story

[–]BobisOnlyBob[S] [スコア非表示]  (0子コメント)

It's fine, I'm just teasing your about reading comprehension and throwing out a half-hearted offer.